Talon Esports, IMG, Warner Music Singapore, MOONTON Games amongst first wave of ESI Singapore 2023 speakers

ESI Singapore tickets are still available here.

Singapore, May 24, 2023 – (ACN Newswire) – The leading B2B esports events and media company, Esports Insider, and Singapore-based esports marketing agency, Redd+E, are proud to announce the first wave of esteemed speakers for the upcoming ESI Singapore esports industry conference. Set to take place on 20-21 June at the Asian Civilisations Museum, ESI Singapore is set to provide attendees with valuable insights, networking opportunities, and thought-provoking discussions on the future of esports and beyond.


Among the prominent speakers who will grace the stage at ESI Singapore 2023 are:

  • Joe Jenkins – Head of Esports, IMG Media
  • Timo Krueger – Commercial Director Esports & Gaming, Nielsen
  • Gerald Ang – Managing Director, Warner Music Singapore
  • Ray Ng – Head of Esports Ecosystem, MOONTON Games
  • Jarrold Tham – Co-Founder, Talon Esports
  • Gary Ongko Putera – CEO, BOOM Esports
  • Debora Imanuella – Senior Vice President, UniPin Global
  • Oh Teck Wee – CFO, Affyn
  • Charlie Hanley-Nickolls – Chief Product Officer, GRID
  • Benedikt Becker – Director of Sales and Marketing, Shikenso Analytics
  • Gerald Solomon – Founder & Executive Director, NASEF
  • Mervyn Lai – Managing Director, Playbook Academy
  • Abdiqani Ahmed – Founder, Lionscreed Esports

These industry leaders, along with many more yet to be announced, will share their expertise, discuss emerging trends, and provide valuable insights into the ever-evolving world of esports, video games and Web3.

Sam Cooke, Managing Director of Esports Insider commented, “We are thrilled to unveil such an exceptional lineup of speakers for ESI Singapore 2023. Each speaker brings a unique perspective and extensive experience in their respective fields, ensuring that attendees will gain valuable knowledge and insights.”

ESI Singapore 2023 will offer a diverse range of topics across key tracks such as Commercialisation, Revenues & Investment; Web3; Community and Education. Attendees can look forward to engaging panel discussions and unparalleled networking opportunities, including an evening social at the exclusive ParkRoyal Collection Pickering hotel.

Co-host of #ESISG – Redd+E’s Managing Director & Co-founder, Yip Ren Kai added, “The esports and gaming community in APAC is rapidly evolving. With a whole new slate of partners such as Warner Music, Krafton and MOONTON Games, the developers of highly popular PUBG and Mobile Legends Bang Bang (MLBB) respectively, we are excited for expanding the range of topics that we can cover in esports – expanding our horizons to include explorations into new areas such as music and education.”

The event is supported by Singapore Exhibition & Convention Bureau and its partners including: Main Stage Sponsor GRID; Official AV Partner The Gym Esportscentre, Travel Partner Westpoint Transit; Event Partner Shikenso Analytics, Official Hotel Partner PARKROYAL COLLECTION Pickering, and media partners ACN Newswire, 80LV and Mailman Group. ESI Singapore is set to welcome over 400 attendees, with over 40+ speakers across more than 10 live sessions.

Full Passes, group and student tickets are still available here. To register or to learn more about the event, please visit https://esportsinsider.com/esi-singapore-2023/ . For special hotel rate for #ESISG attendees at PARKROYAL COLLECTION Pickering, Singapore, please book here.

About Esports Insider

Based in London and founded in 2016, Esports Insider is an industry-focused esports news platform, B2B agency, media and events company.

ESI runs a world-leading and international esports industry news site, operates The Esports Journal magazine and has run more industry events than any other company globally, from London to Los Angeles. Other arms of the company include ESI Media, as well as ESI Connect, its agency arm which offers services across Brokerage, Consultancy and Campaign Activation.

Website // Twitter // Facebook // Linkedin // Instagram // YouTube // Discord

About Redd+E

Redd+E, through its parent company Reddentes Sports, is a marketing agency that delivers smart and impactful solutions in the areas of esports.

Our services include media rights consulting, commercialisation development, event consulting, project management, organisational consultancy for sports associations, athlete management and marketing consultancy. Our goal is to provide services and value to transform organisations, businesses and communities by achieving their objectives through esports.

Facebook // Linkedin // Instagram // Website

Contacts:
General Enquiries:-info@esportsinsider.com
Event Enquiries: events@esportsinsider.com
PRs & pitches:- news@esportsinsider.com



Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Kingsoft Announces 2023 First Quarter Results

HONG KONG, May 23, 2023 – (ACN Newswire) – Kingsoft Corporation Limited ("Kingsoft" or the "Company"; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its unaudited quarterly results for the three months ended 31 March 2023 ("period under review").

During the period under review, the revenue of Kingsoft increased 6% year-over-year to RMB1,970.3 million. Revenue from the office software and services, and online games and others represented 53% and 47%, respectively, of total revenue. Gross profit increased 8% year-over-year to RMB1,625.4 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, "We had a good start in the first quarter of 2023. Kingsoft Office Group actively explores and promotes the practical application of artificial intelligence ("AI") technology, invests in related R&D, and continues to empower the digital transformation of institutional and individual users. Online games business further enhances the value of original IPs and remains committed to the strategy of developing premium games."

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, "The Group's businesses remained steady in this quarter, with total revenue reaching RMB1,970.3 million, increasing by 6% year-on-year. Revenue from office software and services business reached RMB1,051.7 million, up 21% year-on-year. Both domestic individual office subscription and institutional subscription businesses experienced robust growth during this quarter, demonstrating the significant effect of the subscription transformation.

In face of the technological transformation brought about by generative AI and large language models, Kingsoft Office Group focuses on the AI field, collaborates with companies engaged in the large language models and concentrates on core businesses to excel in the application layer. Centering on the needs of organizational users, we continue to leverage the advantages of the digital office platform, actively promote the digital transformation and upgrading for organizations of all sizes, and empower their digital construction. In April 2023, we launched WPS 365, a comprehensive package of office software suitable for a wide range of institutional users, which includes powerful office software and collaboration management capabilities aiming to improve their work efficiency. In order to achieve high-quality development of individual office subscription business, we consistently enhanced the user experience of our products in cross-platform scenarios like cloud and collaboration and reconstructed the membership system in April.

Online games business made progress in iterating core IPs. Based on the high-quality expansion pack launched in the fourth quarter of 2022, our flagship JX Online III achieved an increase in new users, expanding the user base. At the same time, the number of daily active users and revenue of JX Online III increased year-on-year in the first quarter of 2023. At the end of February 2023, a new expansion pack of JX World III mobile game released, together with effective marketing and promotions, stimulated the game's vitality and improved user experience. At the end of March 2023, World of Sword Origin mobile game was initially launched in Vietnam. Upon its launch, it topped both the free and grossing charts in local iOS and Android stores. Our anime mobile games, Snowbreak: Containment Zone and The Other Shore, are scheduled for launch in the second half of 2023."

BUSINESS REVIEW
Office Software and Services
For the first quarter of 2023, revenue from the office software and services business increased 21% year on-year to RMB1,051.7 million. The year-on-year increase was mainly due to the robust growth of domestic individual office subscription business, and rapid growth of domestic institutional subscription business of Kingsoft Office Group, partially offset by the decrease in domestic institutional licensing business. The solid growth of domestic individual office subscription business was primarily attributed to the continuous optimization of cloud and collaboration user experience. The fast growth of domestic institutional subscription business was mainly driven by the continuous upgrades of digital office solutions and service quality, as well as the ongoing process of promoting cloud integration and collaborative office in government and enterprises. The decrease in domestic institutional licensing business was mainly due to the relatively high base in the first quarter of 2022 and reduction in new purchase orders on localization solutions in the current quarter.

Online Games and Others
Revenue from the online games and others business for the first quarter of 2023 decreased 6% year-on-year to RMB918.7 million. The slight year-on-year decrease was primarily due to a natural decline in revenue from the mobile games such as JX World III and JX I: Gui Lai, which had a relatively high revenue base in the first quarter of 2022. The decrease was partially offset by the revenue growth from JX Online III, which was attributed to our continuous efforts in enhancing user engagement and in-game consumption through game content updates and operations optimization.

Mr. Jun LEI concluded, "We adhere to technology-driven business. Looking forward, Kingsoft Office Group will continue to cultivate in AI, fully leveraging new technologies to drive the reconstruction and pattern innovation of office products and services. Online games business will continuously adjust and optimize products and services in response to player needs, improve games' reputation, introduce more unique gameplay and content, and further strengthen players' recognition and confidence in our core IPs. We are committed to creating long-term value for our shareholders by enhancing our core competencies."

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three main subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its "mobile internet transformation" strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models, and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has around 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com
For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com


Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

APAC’s Leading Esports Conference, ESI Singapore, Announces Key Tracks including Commercialisation, Web3, the Creator Economy and Education

Early Bird tickets are still available for ESI Singapore here until 15th May.

Singapore, Apr 20, 2023 – (ACN Newswire) – The leading B2B esports events and media company, Esports Insider, and Singapore-based esports marketing agency, Redd+E, are proud to announce the key tracks for the upcoming ESI Singapore event, to be held on June 20-21.

ESI Singapore is the premier esports conference and showcase in the Asia Pacific region and it promises to be an exciting and informative exploration of the future of esports, with a focus on Commercialisation, Revenues & Investment; Web3; the Creator Economy; Community and Education. The event is supported by Main Stage Sponsor GRID; AV Partner The Gym Esportscentre and event partners Shikenso Analytics and ACN Newswire..

The Asian Civilisations Museum (ACM), a historical landmark situated just minutes away from Singapore’s bustling financial centre and Marina Bay, will serve as the venue for this year’s exciting gathering of regional stakeholders and industry experts hailing from the esports, video games, Web3, and related sectors.

Attendees will have the opportunity to discuss the latest trends and developments in the sector, network, build their relationships, and explore the future of esports with some of the most breathtaking city backdrops at the ACM’s River Terrace. Esteemed speakers from ONE Esports, GRID, Shikenso Analytics and other top industry players are set to grace #ESISG with their presence. Attendees can expect the event stage to be filled with a wealth of knowledge and insights across the two days, thanks to the valuable contributions of these industry experts.

The Commercialisation, Revenues & Investment track will focus on the business side of esports, including sponsorship, advertising, and investment opportunities in the space. Experts in this track will explore the latest trends in revenue generation and diversification and offer honest insights on the current landscape, as well as how to maximise and develop revenue streams.

The Web3 track will delve into the world of blockchain and cryptocurrency, and how these technologies can be leveraged to create meaningful and real new revenue streams for esports and gaming businesses, and enhance the esports experience. Attendees can expect to learn about the latest Web3 innovations, select case studies, and their potential impact on the sector.

The Creator Economy track will explore the growing and important role of content creators and streamers across esports and video gaming and how they are shaping and adding value to these industries. Speakers will share insights on how to build a successful brand, business and how to best engage with audiences through content creation.

The Community & Esports Ecosystems track will examine the critical role of inclusivity and diversity in esports and how it impacts the pipelines of tournaments, teams and wider ecosystems. Subject matter experts will discuss strategies for building and engaging diverse communities around esports, fostering an inclusive and welcoming environment for all. Attendees can expect to gain valuable insights into the importance of promoting diversity in esports and the benefits it can bring to the industry as a whole.

Finally, the Education track (Next Gen) will focus on the role of esports and video games in education, both curricular and extra-curricular, and how it can be used to teach valuable skills and foster creativity. Attendees can expect to hear from experts on how to leverage esports to inspire the next generation of creators, players and entrepreneurs.

“We’re thrilled to bring together such a talented and knowledgeable group of industry leaders for ESI Singapore 2023,” says Sam Cooke, Managing Director of Esports Insider. “The key tracks for this year’s event are following key trends within the esports space and I am certain that it will offer valuable insights and opportunities for discussion and networking. I am excited about the prospect of hosting an informative and engaging event that will benefit all participants.”

Co-host of #ESISG – Redd+E’s Managing Director & Co-founder, Yip Ren Kai added, “We had an astounding inaugural event for the Asia Pacific esports and gaming community last year, and we witnessed some exciting partnerships forged amongst those who attended last year.”

This year, we’re not just back with more discussions of key trends and outlooks, but to facilitate more partnerships amongst the different stakeholders and drive the growth of the APAC esports and gaming market.”

Registration for ESI Singapore 2023 is now open with Early Bird tickets on offer until 15th May. To register or to learn more about the event, please visit https://esportsinsider.com/esi-singapore-2023/ .

Esports Insider

Based in London and founded in 2016, Esports Insider is an industry-focused esports news platform, B2B agency, media and events company.

ESI runs a world-leading and international esports industry news site, operates The Esports Journal magazine and has run more industry events than any other company globally, from London to Los Angeles. Other arms of the company include ESI Media, as well as ESI Connect, its agency arm which offers services across Brokerage, Consultancy and Campaign Activation.

General Enquiries:-info@esportsinsider.com

Event Enquiries: events@esportsinsider.com

PRs & pitches:- news@esportsinsider.com

Website // Twitter // Facebook // Linkedin // Instagram // YouTube // Discord

Redd+E

Redd+E, through its parent company Reddentes Sports, is a marketing agency that delivers smart and impactful solutions in the areas of esports.

Our services include media rights consulting, commercialisation development, event consulting, project management, organisational consultancy for sports associations, athlete management and marketing consultancy. Our goal is to provide services and value to transform organisations, businesses and communities by achieving their objectives through esports.

Facebook // Linkedin // Instagram // Website



Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

CleverTap Gaming Unveiled at GDC 2023

Mountain View, Calif, Mar 23, 2023 – (ACN Newswire) – CleverTap, the all-in-one customer engagement platform, today at Game Developers Conference 2023 unveiled CleverTap Gaming – soon to go live in the summer of 2023. Through full player management, the latest offering will help boost revenue from LiveOps, Lifecycle Marketing, and Remote Configuration by 3x with personalization across the entire player journey. The platform is powered by TesseractDB(TM), CleverTap's proprietary data engine, which is built for real time triggering & segmentation with high performance, low latency, and massive economies of scale.

CleverTap Gaming brings holistic and sophisticated multi-channel campaigns inside and outside the in-game experience. With a simplified UI, it reduces the dependence on technical teams and increases operational efficiency. By leveraging CleverTap's proprietary TesseractDB(TM), it offers rich granularity with unlimited data points and no restrictions on lookback period. Previously, the lack of these features could have been a limiting factor for game studios trying to maximize retention and lifetime value, but CleverTap Gaming unlocks these use cases enabling game studios to scale their personalization efforts to new heights. Also, given its versatility, CleverTap Gaming offers a vast array of benefits within various functions in typical game studios:

1. LiveOps: With over 2000 unique player attributes (10x more than industry average), LiveOps Managers can improve the relevance of their offers with much more granular insights into user behavior and preferences.

2. Marketing: Consumers have vastly different preferences and a single journey does not fit each and every one of them. As such, conditional logic, advanced branching, and unified composition flow across all channels can help marketers plan campaigns with contingencies in mind. The advanced segmentation feature can also help marketers create better targeted campaigns from the outset.

3. Development: The ability to integrate with existing backend solutions lowers the barrier to transition for gaming studios with other solutions. Native Unity SDK means the platform can enhance developer productivity and shorten release cycles considerably.

"Modern gaming is evolving. They are no longer static endpoints – and with features like LiveOps and Remote Configuration, developers are empowered to make changes in real time without the constraints of approvals and a relaunch." said Lawrence Hsieh, Principal Product Manager at MobilityWare. "CleverTap Gaming gives us an all-in-one cost effective solution that ensures consistency and efficiency while not only developing, but also promoting an update."

"With over 2.6 billion mobile game players globally, it is only a matter of time before the growth trajectory flattens out and retention becomes a bigger area of focus. We hope that CleverTap Gaming can accompany those studios looking to stay ahead of the curve by maximizing their pre-existing user base via personalized and relevant messaging." said Sunil Thomas, Co-founder and Executive Chairman at CleverTap. "When we acquired Leanplum last year, we looked to strengthen our footprint within various verticals and geographies. CleverTap Gaming is another step in this direction, and we are confident that it will further accelerate our growth journey."

About CleverTap Gaming, powered by Leanplum

CleverTap Gaming is powered by Leanplum and helps gaming studios achieve engagement and revenue goals by providing the tools and expertise to deliver more personalized player experiences at scale. Learn more about what CleverTap can do for your brand at clevertap.com. For a platform demo, visit clevertap.com/live-product-demo/

About CleverTap

CleverTap is the all-in-one customer engagement platform that helps brands personalize and optimize all consumer touch points to improve user engagement, retention, and lifetime value. It's the only solution built to address the needs of retention and growth teams, with audience analytics, deep-segmentation, multi-channel engagement, product recommendations, and automation in one unified product.

The platform is powered by TesseractDB(TM) – the world's first purpose-built database for customer engagement, offering both speed and economies of scale.

CleverTap is trusted by 2000 customers, including Electronic Arts, TiltingPoint, Gamebasics, Big Fish, MobilityWare, TED, English Premier League, TD Bank, Carousell, AirAsia, Papa Johns, and Tesco.

Backed by leading investors such as Sequoia India, Tiger Global, Accel, and CDPQ the company is headquartered in Mountain View, California, with presence in San Francisco, New York, Sao Paulo, Bogota, London, Amsterdam, Sofia, Dubai, Mumbai, Singapore, and Jakarta. For more information, visit clevertap.com or follow on LinkedIn and Twitter.

Forward-Looking Statements

Some of the statements in this press release may represent CleverTap's belief in connection with future events and may be forward-looking statements, or statements of future expectations based on currently available information. CleverTap cautions that such statements are naturally subject to risks and uncertainties that could result in the actual outcome being absolutely different from the results anticipated by the statements mentioned in the press release.

Factors such as the development of general economic conditions affecting our business, future market conditions, our ability to maintain cost advantages, uncertainty with respect to earnings, corporate actions, client concentration, reduced demand, liability or damages in our service contracts, unusual catastrophic loss events, war, political instability, changes in government policies or laws, legal restrictions impacting our business, impact of pandemic, epidemic, any natural calamity and other factors that are naturally beyond our control, changes in the capital markets and other circumstances may cause the actual events or results to be materially different, from those anticipated by such statements. CleverTap does not make any representation or warranty, express or implied, as to the accuracy, completeness or updated or revised status of such statements. Therefore, in no case whatsoever will CleverTap and its affiliate companies be liable to anyone for any decision made or action taken in conjunction.

For more information:
SONY SHETTY
Director, Public Relations, CleverTap
+91 9820900036
sony@clevertap.com

VISHAAL MUDHOLKAR
Consultant
Archetype
+91 9724309069
vishaal.mudholkar@archetype.co

Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Kingsoft Announces 2022 Annual and Fourth Quarter Results

HONG KONG, Mar 22, 2023 – (ACN Newswire) – On 21 March 2023, Kingsoft Corporation Limited ("Kingsoft" or the "Company"; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its 2022 annual results and fourth quarter results for the period ended 31 December 2022.

For the year of 2022, the revenue of Kingsoft increased 20% year-on-year to RMB7,636.7 million. Revenue from the office software and services and online games and others represented 51% and 49%, respectively, of the Company's total revenue for the year of 2022. Gross profit for the year of 2022 increased 18% year-on-year to RMB6,177.0 million, while operating profit amounted to RMB1,868.7 million.

For the fourth quarter of 2022, the Company's revenue increased 16% year-on-year and 15% quarter-on-quarter to RMB2,112.4 million. Revenue from the office software and services and online games and others represented 52% and 48%, respectively, of the Company's total revenue for the fourth quarter of 2022. Gross profit for the fourth quarter of 2022 increased 20% year-on-year and 19% quarter-on-quarter to RMB1,740.8 million, while operating profit amounted to RMB618.7 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, "2022 was full of challenges and uncertainties, in which we actively embraced changes, maintained strategic focus, and further strengthened our core competitiveness. Kingsoft Office Group was committed to empowering the digital transformation of institutional customers and enhancing the cloud office user experience for individual users. Our business performance showed resilience, with the strategy of 'multi-screen, cloud, content, artificial intelligence ("AI") and collaboration'. Online games business focused on the development of premium games, and our flagship and new launched titles gained popularity. All these achievements have given us confidence to keep advancing our strategy in the enterprise services and online games sectors."

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, "The Group's businesses continued to make robust progress in 2022, with total revenue reaching RMB7,636.7 million, increasing by 20% year-on-year. In 2022, the office software and services business maintained solid growth with revenue of RMB3,890.6 million, up 19% year-on-year. Notably, individual and institutional subscription businesses grew robustly. The online games and others business experienced solid growth, with annual revenue reaching a new record high of RMB3,746.2 million in 2022, up 21% year-on-year, as the result of outstanding performance of JX World III mobile game. Operating profit of the group was RMB1,868.7 million in 2022, increasing significantly by 37% year-on-year. These results reflected the resilience of our business model, efficiency of our business execution, as well as years of investment in R&D of our Group's core products."

BUSINESS REVIEW
Office Software and Services
In 2022, revenue from office software and services business increased 19% year-on-year to RMB3,890.6 million. The year-on-year increase was mainly due to the sustainable growth of individual subscription business, and fast growth of institutional subscription business, partially offset by the decreases in institutional licensing and internet advertising businesses of Kingsoft Office Group. Revenue in the fourth quarter increased 21% year-on-year and 9% quarter-on-quarter to RMB1,090.2 million. The year-on-year increase was mainly due to the sustainable growth of individual subscription business, and robust growth of institutional subscription business of Kingsoft Office Group.

Despite the sluggish shipments of global PC and smartphone markets, the number of monthly active devices of Kingsoft Office Group's main products continued to grow against the trend in 2022. We constantly optimized the user experience of our products in cross-platform scenarios such as cloud and collaboration to encourage users to use cloud document services continuously. By the end of 2022, the number of documents uploaded to the public cloud platform has exceeded 175.2 billion, up 35% year-on-year. We continued to add membership privileges of WPS and Docer to attract users to become paying subscribers, enhance user loyalty, achieve stable growth in the number of paying subscribers, increase the proportion of long-term members, and optimize the membership structure.

Kingsoft Office Group deeply served the digital transformation of domestic government and enterprises, catered for their needs of efficiency improvement, data management, information security and industry scenario applications, and continued to promote their end-to-cloud integration and collaboration process. In response to the government's demand for standardized, efficient, and long-term electronic document management, we launched an electronic document resource library product. Making full use of cloud computing, big data, AI and other technologies, we assisted party and government agencies in building electronic document resource library platforms and supported the full lifecycle management of electronic documents in digital government construction. For premium enterprise customers, we provided modular digital office empowerment services, continuously advancing the enterprise cloud integration process, addressing core pain points of enterprises, such as "improving efficiency, enhancing data security, and controlling costs", and assisting enterprises in achieving cost reduction and efficiency improvement. For the public cloud service, our full range of digital office platform products with tiered versions were utilized to encourage customers to use cloud and collaboration applications in high frequency, which enhanced user engagement and payment retention.

Kingsoft Office Group has closely monitored the localization industry policy changes and customer demand, and taken the initiative to tap local government and industry localization markets in advance. Starting from the replacement needs of industries such as finance, operators, and energy, we promoted the adoption of the Windows/Linux dual-version annual venue mode and deepened their cloud and collaboration office process.

Looking forward, following the strategy of 'multi-screen, cloud, content, AI and collaboration', Kingsoft Office Group will focus on AI to achieve more breakthroughs in technology applications, and continue to explore innovative business models and optimize user experiences. At the same time, we will continuously improve service quality, empower government and enterprises with high-quality products and technological services, and assist them in achieving digital transformation more effectively.

Online Games and others
Revenue from the online games and others business for 2022 increased 21% year-on-year to RMB3,746.2 million. The year-on-year increase was mainly due to the successful launch of several mobile games which broadened our games portfolio in the fourth quarter of 2021, such as JX World III and JX I: Gui Lai, partially offset by decreased revenue from existing games. Revenue for the fourth quarter of 2022 increased 11% year-on-year and 23% quarter-on-quarter to RMB1,022.3 million. The year-on-year increase was mainly due to revenue contribution from JX World III mobile game released in the fourth quarter of 2021, and revenue growth from JX Online III driven by continuous improvement in content, gameplay and overall user experience, partially offset by decreased revenue from existing games.

Online games business continuously cultivated key IP franchises more deeply and broadly, and further enhanced the value of core IPs. Flagship JX Online III marched into its thirteenth year and remained steady, and we put our focus on driving players' engagement. We launched two expansion packs and conducted multiple in-game events and campaigns to improve player activeness in 2022. In October, the number of daily active accounts achieved a recent high with the successful release of the anniversary expansion pack for JX Online III, Heng Dao Duan Lang. To further enrich our game content, we actively incorporated traditional cultural elements and launched a series of IP crossover campaigns in this game.

JX World III mobile game, one of the classic JX IP, performed strongly in 2022. In order to bring more immersive and authentic wuxia world experience to players, we continued to introduce distinctive gameplay and content to keep players engaged and entertained. We launched three expansion packs in 2022 on the basis of weekly updates. In August, we released the open beta across all platforms in Chinese mainland.

Looking ahead, we will proactively make progress in new game genres and overseas markets. Our new anime games, Snowbreak: Containment Zone and The Other Shore, have received the approval of gaming licenses and are expected to be released in China and aboard from the second half of 2023. We will focus on long-term operation of existing titles. The upgrade version of JX Online III PC game is expected to be launched by the end of 2023, laying the foundation for JX3 Ultimate and ensuring high-quality game iteration.

Mr. Jun LEI concluded, "In 2022, we achieved steady growth. In 2023, we will continue to seek progress while maintaining stability, and drive business growth with technology and service innovation. For office software and services business, we will continue to empower enterprises' digital transformation, focus on AI to achieve more breakthroughs in technology applications, reconstruct and optimize the membership system, further promote the transformation of subscriptions. For online games business, we will continue to extend the longevity of premium games based on original IPs, actively expand new game genres and pursue opportunities in overseas markets. Amid increasingly fierce industry competition, we believe that by relying on technological innovation, products and services enhancements and operations optimization, we will achieve further high-quality development."

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three main subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its "mobile internet transformation" strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models, and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com
For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com


Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Web 3 streaming platform myco secures rights for HBL PSL 8 cricket coverage across MENA

DUBAI, UAE, Feb 22, 2023 – (ACN Newswire) – myco (formerly known as MContent), a leading entertainment and sports streaming platform will stream the Pakistan Super League (HBL PSL Season 8) through criclife 2 on its Web 3 streaming platform in the MENA region for free, offering viewers the chance to watch the live stream of PSL matches in high quality and participate in the unique "watch and earn" mechanism that rewards them for the time they spend watching the matches.



Key Highlights:
– myco acquires the distribution rights for Pakistan Super League and will show live streams of all matches on www.myco.io
– The platform's unique watch and earn mechanism will allow cricket enthusiasts to earn rewards from watching their favorite sports content.
– The newly formed partnership with the Quetta Gladiators makes myco the first Web3 company to ever sponsor a professional cricket team in PSL

"We are excited to offer the PSL matches on our Web 3 streaming platform in the MENA region," said Umair Masoom, founder and managing partner at myco. "Our viewers will enjoy the high-quality streaming experience and the chance to earn rewards while watching the matches."

Approximately US$50,000 will be distributed amongst the viewers of HBL PSL Season 8 on myco. The matches can be streamed on www.myco.io or the app which can be downloaded from https://bit.ly/3w3BLpX.

Acquiring the streaming rights for cricket competitions like the HBL PSL is only one element of myco's strategic move into sports. The company has also recently announced its partnership with one of the leading teams in the PSL, the Quetta Gladiators which makes it the first Web3 company to ever sponsor a professional cricket team in the PSL. Additionally, myco has an original production in the works which is directed by Emmy award winning film-maker Mo Ali, which will provide viewers with a unique insight into the interesting history and future of the Quetta Gladiators team, featuring the stars of Quetta Gladiators and the founders.

"We are delighted to partner with a visionary company like myco," said Nadeem Omar, Owner of the Quetta Gladiators. "As a leading team in the PSL, we are always looking for ways to innovate and engage with our fans. We look forward to seeing what the future holds with myco as our partner."

myco's focus on user engagement and the use of Web 3 technology has allowed the company to quickly establish itself as a leading platform in the region. In December 2022, the company had a major success with the exclusive rights to stream the India tour of Bangladesh series, distributing rewards worth over US$26,000 to viewers.

The addition of the PSL to myco's Web 3 streaming platform is a significant step forward in the company's efforts to offer innovative and engaging sports content to viewers. myco's "watch and earn" mechanism, which allows viewers to accumulate rewards for the time they spend watching matches, has been a popular feature on the platform.

About myco

MContent (now myco) is a web3 video streaming platform where SVOD and AVOD capabilities have been vertically integrated in a decentralized environment. The myco platform empowers viewers and creators in a fully decentralized video eco-system with live monetization, crowdfunding, gating NFTs and fractional ownership of content.

The myco platform has almost 1.3 million registered users from across the globe with major footprint in MENA and North America, 500 leading content creator channels, and more than 100,000 user generated videos, as well as a collection of 50 myco original productions and 1000 hours of premium exclusive content. The myco platform is run through its native cryptocurrency (MContent), which is available on the BNB Smart Chain (BEP20), and is trading on multiple exchanges since 2021.

Recently myco disrupted the sports streaming space by become the first in MENA region to offer exclusive live sports in a watch&earn model with participation from 9 top UAE brands as advertising partners. myco also pioneers an elevated content experience through the creation of the Cineverse (cinema in the metaverse).

Watch it. Earn it. Own it – with myco
www.myco.io
Download now: https://bit.ly/3w3BLpX

For media enquiries please contact:
Tariq Jaser
Digital Marketing Manager
tariqj@mcontent.net

Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Apps like Tinder are changing from dating tools to party places as more people enjoy the single life

HONG KONG, Jan 22, 2023 – (ACN Newswire) – "Being consciously single" is not a new term. Over the past few years, especially during the pandemic, it has become a trend to enjoy staying single.

According to a study by Bumble, a dating app where women are dominant, 53% of respondents said that it is "actually OK" to be partnerless. Instead of searching in dating apps aimlessly, people are more inclined to live with elegance and confidence before meeting the right person. Another survey also shows that 83% of women are content to wait until finding their Mr. Right. In other words, people are more cautious about dating and building a relationship.

Despite this, humans' desire for social connection will never wane for we are social animals, and consequently, this creates a breakthrough point from which social networking apps can adapt to users' shifting demands.

Dating apps like Tinder are actively incorporating interactive and immersive features to attract users to congregate. Beyond such conventional products, fashionable social apps launched by companies such as Newborn Town and Hyperconnect, offering various audio- and video-based features for online-party and friend-making, have become companions in users' leisure time. Meanwhile, IMVU and similar social apps, derived from the concept of metaverse, allow users to interact in virtual scenarios with a virtual avatar and to join real parties without leaving home.

It can be said that social apps are evolving from a dating tool for two to a gathering place for all.

1. Tinder starts to "Explore"

In September 2021, Tinder launched "Explore" to diversify social networking experiences. Explore has been providing multiple interactive modes and features at the very beginning, including Hot Takes, Vibes and Swipe Night. Aside from many subsequent innovative explorations, it has recently introduced a Festival Mode. With these new features, Tinder becomes more of an entertaining and companionable app than a simple tool in which users can swipe left or right. Users can also filter out more accurate interest tags by these activities and thus meet like-minded intimates.

A few days ago, Tinder released a user trend report for 2022 on its website, subtitled Dating Games are Dead in 2022 said Young Singles. As stated in the report, Tinder saw a 49% increase in members adding the phrase "situationship" to their bios in 2022. In other words, rather than being a tool for looking for a partner, Tinder offers a variety of social networking activities for young people to identify compatible relationships that can progress naturally without being defined purposively.

Match Group, the parent firm of Tinder, revealed in June 2021 that it had acquired Hyperconnect successfully, a leading social discovery and video technology company from Korea. According to Match Group, they are going to develop their products with Hyperconnect's expertise in the video industry. It is conceivable that social apps like Tinder will update more video functions to broaden interactive experiences for members.

2. New genes of emerging social apps

Unlike traditional dating apps that cater to new trends by function adjustments, social products emerged recently no longer focus on date matching, but appear in front of global users with genes of partying and companionship.
MICO, a live-streaming video social app, has gained popularity in MENA, Southeast Asia, Japan, South Korea and North America over the past year or so. This app has a ton of features, including the ability for users to do or watch live streaming, make video calls or text chats with their friends or anybody they are into, and even play mini-games while chatting.

Similar to TikTok, content creators in MICO attract fans with their talent and charm, then, as a result of sharing interests, a social network centred on the creator is established. According to MICO, its users are incredibly loyal, social networks in the app can accompany users for a very long time, and meeting and having fun with friends through MICO has become a daily ritual for many.

Behind MICO is Newborn Town, a global company with audio and video social networking as its core business. Aside from MICO, there is a voice-based social product by Newborn Town called YoHo, as well. YoHo, in contrast to MICO, concentrates on the MENA market and is also experiencing strong growth in Southeast Asia. That is mainly because in these regions where religious norms and culture are more conservative, voice socialization is more user-adaptable than video socialization that necessitates revealing one's face.

There are many voice rooms with different themes in YoHo, so users can chat with strangers in whichever room they like or set up a room with their friends. These voice rooms, accommodating as many as hundreds of speakers or as few as two or three, have developed into hubs for users to socialize, make friends and share information.

3. A virtual social paradise in metaverse

Over the past year or so, the metaverse concept has taken over the world. Even Facebook, a well-known social media company, has become Meta. Socialization is an indispensable element of metaverse. Then, as metaverse is getting well-known, an increasing number of social apps with metaverse are showing up in app stores, making socialization more imaginative.

In a social app called IMVU, more than one million people visit it and spend an average of 55 minutes per day. These users customize their avatars, share experiences, shop, hang out at cool parties, and even earn real money creating virtual products on IMVU. Currently, IMVU provides more than 60 million virtual props, from clothing to different accessories, with which users can personalize their virtual avatar to fully express their individual style. In addition, users can also tailor their chat rooms, host, or join parties in various virtual scenarios, and interact with others with exclusive dynamic.

IMVU stated in late 2022 that it would unveil Limited Edition NFTs. NFTs will more incentivize creators of virtual goods and complete IMVU's metaverse. After looking into IMVU and other equivalent products, we may already get a glimpse of the future of social networking and even the ultimate form of the internet. These apps are no longer just a place for users seeking a romantic relationship, instead, they have evolved into a platform for one to infinitely connect with others without space-time constrains, and to engage in actual social interactions in a virtual world.

Socialization, as a rigid demand of humans, has never changed, but social scenes and forms are continually evolving to meet users' requirements. Today, online dating services, which have been available for almost 30 years, are being different as a result of the fact that young people are no longer addicted to fast-food dating and relationships.

Nowadays, these services place a greater emphasis on giving users the chance to showcase their special traits and meet close friends, realizing immersive online social experiences, forming permanent spiritual companionship, and building a kind of paradise for various virtual parties.

For further information, please contact:
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Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Survey reveals that 60% of respondents from Hong Kong want to play video games with others during Lunar New Year

HONG KONG, Jan 19, 2023 – (ACN Newswire) – Video games are becoming more and more prevalent in daily life and in popular entertainment. As the Lunar New Year is approaching, Xbox commissioned YouGov to conduct a representative survey of the age 13+ online population with 611 samples to better understand consumer attitudes toward video games, as well as consumer preferences for behavior over the Lunar New Year period.





Overall, more Hong Kong people are choosing video games as their first choice for daily entertainment, with Generation Z and Millennials being the most likely to do so. More than three quarters of respondents play video games as an entertainment activity, and more than half of them play video games at least once a week, with one-quarter playing once a day or more frequently. The survey also revealed that Hong Kong video game players prefer games that are simple to play, are multiplayer, are entertaining, and are also interactive. The top five game genres according to the survey are Racing, Platformer, Lifestyle Simulation, Management Simulation and Match Three. Among them, Baby Boomers prefer Match Three, Millennials prefer Management Simulations, and Gen Z gamers prefer Lifestyle Simulation games.

The survey found that 66% of gamers prefer to play video games with others over the Lunar New Year break. Middle-aged and older generations are more concerned with how video games can foster intergenerational ties and family reunions, while younger generations think that video games are the main catalyst for social interaction. According to the data, a majority of Millennials believe that playing video games with members of different generations of their family is a great way to build relationships; 75% of Millennials believe that playing video games brings people together more than other activities, and 61% of Gen Z agree. During the Lunar New Year holiday season, 70% of respondents said they preferred playing video games to watching TV with their families because they are more interactive and engaging.

While there are differences in genre preferences across age groups, video games are generally acknowledged to play a role in fostering social interaction between friends and family members. Xbox recommends below video games which can enhance interactions during Lunar New Year gatherings, including racing game "Forza Horizon 5" & "Dirt 5", family multiplayers game "Taiko no Tatsujin: The Drum Master", management simulation game "Two Point Campus" and match three game "Bejeweled 3".




Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

ShineGlobal Social Networking Market Report 2022: ByteDance, Match Group, NewbornTown & More Lead Industry Trends

HONG KONG, Jan 17, 2023 – (ACN Newswire) – Social networking establishes the connection and interaction between people. Entering the Internet era, social networking products bring everyone closer to each other. For Internet companies, social networking products are closest to people and can build an infinite commercialization derivative space based on the relationship chain, which is why this business looks both sexy and real.



Recently, ShineGlobal, a global industry think tank, released the "Global Audio and Video Social Networking Market Report 2022" which provides a detailed overview of the global audio and video social networking market size, market segmentation in 2022, and the industry development trends in 2023.

After the epidemic, audio and video social networking has undoubtedly become the most popular product format in the sector, and more and more developers are eager to have a try. In addition to TikTok, a short-video app that has successfully achieved globalization in recent years, audio and video social apps such as Match Group's Azar, Joyy's Bigo Live, and NewbornTown's MICO have gradually become the main force of globalization.

1. Audio and Video Social Networking Has Become the "Rigid Demand" for Users Around the World

In 2022, although our offline activities gradually restored, the online life is still a major trend, and people continue to migrate their life scenes from offline to online. Social networking, as an indispensable part of people's daily life, has maintained a rapid growth. Currently, most social networking products on the market have incorporated audio or video features with strong immersion, making users, especially the young, more dependent on these products.

According to Frost & Sullivan's forecast, the global social media market size is expected to grow at a CAGR of 15.1% from 2021 to 2024, with a CAGR of 27.6% for video social market size and 25.8% for audio social market size. The growth rate of audio and video social far exceeds the overall growth rate of online social market. It is expected that by 2024, the overall size of the global social media market will reach US$300 billion, of which the audio and video social market size is US$181.3 billion. Video social is expected to reach US$128.7 billion, accounting for 42.8%; audio social is expected to reach US$52.6 billion, accounting for 17.5%.

Currently, the normalization of the epidemic has driven a high increase in users' time spent on social media in almost every country and region. In social apps, there is an average of 325% year-over-year growth in usage time per user. This trend is also reflected in the number of downloads. According to Branch, downloads of social apps saw rapid growth at the beginning of the outbreak, and maintained a stable trend afterwards.

In terms of market performance, global audio and video social app downloads are mainly from countries such as India, the US, Brazil, and Indonesia, while users from countries in the Middle East, Africa, and other emerging markets are embracing audio and video social products most rapidly.

In addition, the Report lists in detail the mega apps and established apps in each segment of the audio and video social networking, as well as products that have achieved rapid growth since 2022. For example, in "Sociality + Live streaming", Bigo Live and MICO are at the top. In "Sociality + Voice Call", Litmatch has grown rapidly in the past year, and its cumulative downloads exceeded 45 million in the first 10 months of 2022. In "Sociality + Game", WePlay is recognized as the product that has rapidly captured the hearts of young users in many markets around the world in the past year.

2. ByteDance, Match Group, NewbornTown and Joyy Group Have Stepped Out of Various Successful Routes

It's easy to get a social app to gain the favor of a group of people, but it's tough to get it popular in multiple countries around the world and become an integral part of their social entertainment lives. Gaining a firm foothold in multiple regions and developing into a global social product cannot be achieved without innovative product ideas and mature operation methods. ByteDance, Match Group, NewbornTown, and Joyy Group have been able to stand out from the fierce competition by putting on unique "armor" for their products.

ByteDance: Copying + Localization

We can say, the most successful global social product in recent years is TikTok. In the harsh international environment, its global monthly active users exceed 1.5 billion, making it not only the fifth largest social app in the world, but also overturn the landscape of online video social networking. In the US and UK, the average monthly usage time of the app has exceeded that of YouTube, affecting the entire mobile ecological landscape and stimulating the rise of a number of short-video platforms, such as India's MX TakaTak and Moj, both of which were ranked in the top 10 apps with breakthrough in downloads by data.ai. Today, ByteDance has made TikTok a threat to YouTube, Snapchat and Instagram.

TikTok has leveraged some of the strategies that have proven successful in China. Previously, Douyin, the Chinese version of TikTok, gained traction by using "hashtag challenges," such as its partnership with Haidilao Hot Pot to call on users to create their own hot pot recipes. Such regular region-specific events proved to be a sustainable strategy for user growth. In the US, TikTok partnered with famous American host Jimmy Fallon's hit show to launch the "#TumbleweedChallenge", which brought TikTok great exposure.

In terms of market selection, the first phase of TikTok's globalization layout chose to be in Japan, South Korea and Southeast Asia. Zhang Yiming, the founder of ByteDance, believes that Japan is a market where overseas products are not accepted easily, so Japan can be a litmus test for globalization to some extent. If Japanese users can accept a product, then users in Southeast Asia and other Asian countries can also accept it.

In August 2017, TikTok landed in Japan and set up its first overseas office there. In just three months, TikTok reached the first place in the list of free apps in App Store in Japan, and then topped the same list in Thailand in January 2018. Subsequently, TikTok could be found in the top 10 most-downloaded apps in many Southeast Asian countries. Then, TikTok directly began to expand into the North American market, and gradually expanded from North America to other markets.

TikTok's success is also based on its understanding of local users. ByteDance has adopted a polycentric-oriented strategy when expanding to different markets at the same time. The reason is obvious: The algorithm-driven product model is applicable and standard, but video content is not, so ByteDance set up subsidiaries in different countries to make TikTok better localized and launched different versions of TikTok to users.

NewbornTown: Brand Marketing Based on Local Conditions

NewbornTown also made localized development as its competitive advantage. It has been on the road to globalization since 2013 and has built a mature and replicable system for globalized operations, enabling its products to land quickly in key markets and grow efficiently with localization. In the past year, the company has further rooted itself in regional markets and continued to deepen its localized operations.

To expand its brand presence in different countries and regions, and to make users not feel that they are using a foreign product, MICO, NewbornTown's live-streaming social app, is conducting brand marketing campaigns in different markets to suit local cultures and customs.

In the US, MICO provided a platform for local rap fans to show themselves, shooting music videos for contest winners; in Japan, MICO held joint events with local soccer clubs; in Thailand and Vietnam, MICO joined hands with famous local musicians to create theme songs and shoot music videos, which have created a wave of discussion in local social media; in the Middle East, MICO held industry media gatherings and creators' conferences, to promote a positive perception of the online social entertainment industry in the local community, and promote the development of the industry in the Middle East.

Today, MICO is the head live-streaming social product in the Middle East and Southeast Asia, and is rapidly expanding in North America, Japan and South Korea. Through a mature and replicable globalized operation system, NewbornTown's customer acquisition efficiency and operation efficiency have been continuously improved, and it has surged in the global social market.

Match Group: Acquisition After Acquisition

Match Group, a global dating giant, is the parent company of Tinder. After launching Tinder in 2012, Match Group has acquired a number of dating apps such as Meetic, Plenty of Fish and Hinge. In 2021, Match Group acquired Hyperconnect, a Korean social media company, for US$1.73 billion, which was Match Group's largest acquisition to date.

Hyperconnect's core product is Azar, which has grown to become the highest-grossing one-on-one video social app in the world. According to Match Group's CEO Shar Duby, 75% of Hyperconnect's revenue and users come from Asia, just to complete Match Group's regional strategic footprint.

In addition to complementing the markets, Match Group is also looking at its "live video" technology. Previously, Match Group's apps were still based on profile matching and swipe-matching, and this acquisition may be more of a complement of product type.

It can be said that Match Group is a dating company that grew up by self-operation and acquisition at the same time. Through self-development + acquisition along the way, Match Group is now a huge dating empire with dozens of dating products such as Tinder, Match, Hinge, Meetic, OkCupid, Pairs, Plenty Of Fish, OurTime, Azar, The League, and others.

Joyy Group: Cost Reducing and Efficiency Enhancement, Back to the Essence of Business

In the midst of the overall global economic downturn and the decline in users and revenue of online products, the audio and video social industry continues to grow. However, in 2022, the user growth rate of many audio and video social products declined, and one of the reasons for this phenomenon is that many companies cut costs and increased efficiency, greatly reducing their investment in marketing.

In this regard, several practitioners expressed the same view. Most of them believe that in 2022 many social companies reduced costs and increased efficiency, returning to the essence of business. The person in charge of an audio technology service provider said that since the last year, with the increasing cost of customer acquisition, many products have shifted from the pursuit of user growth to the pursuit of revenue generated by users, focusing more on cash flow.

Take BIGO, the global business of Joyy Group, as an example, in the second quarter of 2021, BIGO's revenue reached US$598 million, with total costs + expenses of US$570 million and adjusted net profit of US$19.44 million, an adjusted net margin of 3.3%. In the second quarter of 2022, BIGO's revenue reached US$503 million, with total costs + expenses of US$445 million. However, its adjusted net profit reached US$86.3 million, with an adjusted net margin of 17.2%. It is widely believed that cost reduction and efficiency enhancement is one of the reasons for the steady growth of BIGO's earnings.

To conclude, many social industry practitioners believe that the product format of "Sociality + X" and products focusing on a certain vertical group will have more opportunities for development, and it will be difficult to see the competitive pattern of one single player getting dominance.

We still believe that there will be a lot of globalized social products in the future, and we are all looking forward to the birth of the next "TikTok".

For further information, please contact:
PEANUT MEDIA LIMITED
Direct Line: +86-755-61619798 x8210
Email: hswh.project@czgmcn.com

Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

ESV5 Completes Merger with Ninjas in Pyjamas, Accelerated Globalization Process

HONG KONG, Jan 10, 2023 – (ACN Newswire) – ESV5 E-SPORT GROUP CO., a comprehensive digital sports group in China, is pleased to announce that the Group has completed the merger with the professional Swedish esports organization, "Ninjas in Pyjamas" (NIP), through an equity share swap. Following the merger, the combined entity is named NIP Group, Mario Ho, ESV5 Chairman, will become the chairman and co-CEO of NIP group, and Hicham Chahine, the CEO of NIP, will become co-CEO of NIP Group and continue as CEO of Ninjas in Pyjamas.

With the business plan of the merger, NIP Group will fully expand its overseas business and become a global comprehensive digital sports group covering the Chinese, European and South American markets. The merger is one of the largest cross-border mergers and acquisitions in the global esports industry to date. Furthermore, this means the long-awaited arrival of the Ninjas in Pyjamas brand to the League of Legends Pro League is close – the Group is thrilled to confirm that the former Victory Five squad will finally play as NIP from 2023 onward, and eStar Gaming will continue to operate independently.

As one of the largest and most influential esports groups in the world, NIP Group covers China, Europe, South America, and operates well-known esports brands including Ninjas in Pyjamas and eStar Gaming, with around 40 million followers on social media platforms worldwide. NIP Group now fields teams in a multitude of game titles on PC and mobile platforms, including League of Legends, Honor of Kings, Counter-Strike: Global Offensive, Rainbow Six:Siege and VALORANT etc. It has home courts in Wuhan and Shenzhen, as well as offices in Stockholm and Sao Paulo.

Specialized in the development of the esports industry, NIP Group focuses on building the digital sports industry chain and operates a diverse portfolio of brands, including MAG Studio, a top-tier events production company in China. Likewise, Shinobi Studio offers content production and esports team management services to Western sports clubs looking to enter the space. Another Group brand, eStar Entertainment, a leading esports talent agency in China, has signed over 10,000 content creators, covering mainstream Chinese live broadcast platforms such as Douyu, Huya, and Douyin.

One of the world's most legendary esports clubs, NIP was founded in June 2000 and now fields teams in CS:GO, Rainbow Six: Siege, VALORANT and FIFA. With north of 5 million followers, NIP is one of the most well-known and successful teams in the history of Counter-Strike (CS). Its legacy has earned the brand wide recognition in China along with a nickname: the "Faith Team".

"ESV5 and NIP have been in contact and discussions since 2020, and we are delighted about the union", Mario Ho said, "NIP has been an esports brand for over 20 years with very high-quality brand assets which helps us in our commitment to become a more popular and valuable global digital sports group. Both parties will fully realize the complementary advantages and resource sharing and fully open the international layout of NIP Group."

Hicham Chahine said, "We're incredibly excited to finally complete our merger establishing NIP Group. Our complementary strengths will help us reach a much wider esports and gaming audience on an unrivaled global scale. It all starts today, in the LPL and beyond". Hicham continues "I think we can now officially say that we are truly the first global esports organization."

About NIP Group:
NIP Group is a comprehensive digital sports group with esports clubs as its core business, supported by diversified ventures including esports events and esports talent development. NIP Group is one of the largest and most influential comprehensive digital sports groups in the world, operating in China, Europe, South America, and it manages well-known esports brands eStar Gaming and Ninjas in Pyjamas, with around 40 million followers on social media platforms worldwide. NIP Group has home courts in Wuhan and Shenzhen, as well as offices in Stockholm and Sao Paulo.

Press questions and further information contact:
NIP Group: pr@nipgroup.gg
Investor relations: ir@nipgroup.gg
Address: No.26 Gaoxin 2nd Rd, Donghugaoxin District, Wuhan, China


Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com