SCCG Management and Bettorlogic Extend North American Partnership

LAS VEGAS, NV, May 28, 2021 – (ACN Newswire) – Stephen Crystal, SCCG Founder, announced today that the company has extended its partnership with Bettorlogic, whose technology leverages the customer's existing sportsbook player data to give sports bettors reasons to place a bet – in retail outlets, push notifications on mobile devices, emails or SMS. Said Crystal, "We are excited to see our clients and partners eager to adopt Bettorlogic's suite of solutions that give operators highly customizable tools they can take direct control of their customer communication and engagement. These mature and robust suites of tools have a 15-year track record of helping operators increase turnover and engage customers by delivering reasons for customers to keep bets in action."





– Bettortech leverages customer transactional data, bet preferences, preferred sports, events and frequency of wagering, bet type, staking, odds, territory, win/loss ratios, and more.
– BetPropensity creates profiles that allow customer call to action messaging to be tailor-made for the bettor.
– Bettorlogic engages customers across all channels, including mobile, online widgets, retail displays, and push notifications with editorial content, schedules, exciting bet types, relevant bet opportunity related facts, all tailored to keep the player in action.

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

About Bettorlogic

Founded by CEO, Andrew Dagnall, in 2004 as StatsOnSport a B2C subscription service providing editorial specifically for bettors and covering football, tennis, cricket, golf, rugby union and F1.

Rebranded as Bettorlogic in 2009, when Andrew Black co-founder of Betfair became the major shareholder, products were developed and delivered via XML to sportsbooks around the world that created reasons for their customers to have a bet.

Since then the company has won several awards including EGR Innovation in Sports Betting 2014, CV Magazine 2017 Innovation in Production and was recently listed in the 2018 Silicon Review as one of the Top 50 fastest growing companies.

Contact:
Stephen A. Crystal
SCCG Management
+1 702-427-9354
stephen.crystal@sccgmanagement.com
Website: sccgmanagement.com

Source: Plato Data Intelligence https://zephyrnet.com/ (bit.ly/3hZ2LBe)

Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Kingsoft Announces 2021 First Quarter Results

HONG KONG, May 25, 2021 – (ACN Newswire) – Kingsoft Corporation Limited ("Kingsoft" or the "Company"; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its unaudited quarterly results for the three months ended 31 March 2021 ("period under review").

During the period under review, the revenue of Kingsoft increased 33% year-over-year to RMB1,559.6 million. Revenue from the online games and others and office software and services represented 51% and 49%, respectively, of total revenue. Gross profit increased 36% year-over-year to RMB1,315.9 million, while profit attributable to owners of the parent increased 1,763 % year-over-year to RMB116.6 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, "Our first-quarter results signal a good start for the year as we continued to focus on office application services for government, enterprises and individuals, and high-quality IP and premium games. Kingsoft Office Group seized the opportunity for digital transformation and will continue to develop the ecosystem for cloud and collaboration. In our online games business, we maintained steady development of our core games while actively carrying out research and development for new game genres."

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, "In the first quarter, the Company achieved a decent start to the year. Our total revenue came in at RMB1,559.6 million, up 33% year-on-year, while our office software and services business recorded strong year-on-year growth of 104%. With the robust growth of office software and services revenue, our operating profit in the first quarter was RMB512.1 million, up 33% compared to the same period last year."

BUSINESS REVIEW
Office Software and Services
For the first quarter of 2021, revenue of the Company from the office software and services increased 104% year-on-year to RMB771.0 million. Kingsoft Office Group achieved significant growth, mainly driven by the accelerated development of its ecosystem for cloud and collaboration. Kingsoft Office Group is dedicated to transforming to a premium service provider of cloud and collaboration office solutions, continuously improving its products experience and promoting cloud office migration and penetration in the government and enterprise markets. As the localization business has entered a mature period, the customer procurement increased. Therefore, Kingsoft Office Group has witnessed an exponential growth in its office software product licensing business during this quarter.

WPS Office assisted the development of the information technology system for China's 2021 Two Sessions. During the Two Sessions, customized office software document services of WPS Office were provided to facilitate online transmission, review and approval of all official documents. Kingsoft Office Group has also accelerated its development of commercial distribution network. The 2021 Partner Conference of the Kingsoft Office Group was held in April 2021, attracting more than 1,000 attendees from its distributors and service provider partners across the ecosystem.

Meanwhile, Kingsoft Office Group has continued to optimize user experience for individuals and enterprises and improved its customer loyalty through the application of cloud and collaboration. It has also continued to enhance the penetration within the public cloud market and to promote the growth of the office service subscription business.

As at 31 March 2021, monthly active users of Kingsoft Office Group's core products reached 494 million, achieving a year-on-year growth of 11%. Monthly active users of PC edition and mobile edition of WPS Office amounted to 194 million and 294 million, with a year-on-year increase of 15% and 8% respectively. In addition, the Company's internet advertising and promotion service businesses remained steady during the quarter, which was in line with Kingsoft Office Group's overall strategy.

Online Games and Others
Revenue from the online games and others for the first quarter of 2021 reached to RMB788.6 million. Revenue from flagship JX Online III PC game increased by 23% year-on-year in the first quarter of 2021. In April, a new expansion pack for the JX Online III PC game, Bai Di Feng Yun, was launched with enriched content and new gameplay resulting in a growth in daily active independent accounts after launch. Meanwhile, the performance of other JX series PC games has remained stable.

In addition, the Company has achieved breakthroughs in overseas mobile games. Upon its debut, the JX I Pocket mobile game was ranked the first in both the top free charts and grossing charts for iOS and Android apps in Vietnam. In May, first-person shooting (FPS) game Bullet Angel was released and gained popularity in Thailand and Malaysia, etc.

Looking ahead, multiple new games are scheduled for launch. For example, JX Online III: Yuan Qi, the retro version of JX Online III, and War of the Visions: Final Fantasy Brave Exvius are expected to be launched in the middle of this year."

Mr. Jun LEI concluded, "We are pleased that all businesses performed well and started on a sound footing in the first quarter. We are full of confidence for our development going forward. We will continue to adhere to high-intensity investment in research and development with an emphasis in new technologies such as cloud and artificial intelligence to promote innovation and optimization, to prepare for breakthroughs, and to achieve sustainable growth and development as well as creating a better future with our customers and partners."

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has two subsidiaries including Seasun and Kingsoft Office. Following the implementation of its "mobile internet transformation" strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models and formed a strategic platform with interactive entertainment and office software as the pillars and cloud services and AI as the new directions. The Company has more than 5,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com
For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com




Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

SCCG Management and Scout Gaming Group Extend North American Partnership

LAS VEGAS, NV, May 18, 2021 – (ACN Newswire) – Stephen Crystal, SCCG Founder, announced today that the company has extended its partnership with Scout Gaming Group, the industry-leader in premium fantasy sports technology solutions, for a further year.





"We are excited to see our clients and partners eager to adopt Scout Gaming Group's rich technologies to support the growth of their existing sports wagering offerings. Scout Gaming Group is making significant contributions to venue-based customer sports engagement in bars, restaurants, and stadiums with its eFanGage product, as well as its imminent Dreamsport.com fantasy tournament platform launch," said Crystal.

Scout Gaming Group provides the industry-leading supplier solution for licensed and regulated B2B Fantasy Sports Wagering. Scout offers the ultimate fantasy sports experience, enabling operators to tap into the rapidly growing fantasy sports market. Not only does Scout provide the widest selection of game types, but they also offer a full suite of sports with the ability to add other sports upon request.

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

About Scout Gaming Group

Scout Gaming Group is a licensed and regulated B2B provider of daily fantasy sports and betting solutions. Scout offers the only liquidity network for fantasy sports in Europe and has some of the largest online operators on the client list. Scout is licensed in both Malta and the UK. Scout is listed at Nasdaq OMX Stockholm First North.

Contact:
Stephen A. Crystal
SCCG Management
+1 702-427-9354
stephen.crystal@sccgmanagement.com
Website: sccgmanagement.com

Source: Plato Data Intelligence (bit.ly/3yjP8m2)

Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

How could anyone trust Brian Mattingley as a ‘good chairman’ after the Football Index scandal?

LONDON / NEW YORK, May 7, 2021 – (ACN Newswire) – Don't forget those devastated punters who are still demanding answers over their huge losses.

The football gambling website Football Index has left tens of thousands of football fans with a staggering collective loss of nearly GBP90 million after its sudden collapse in March. While the pain still lingers for most of the victims, Brian Mattingley, Football Index's former non-executive chairman who should also be held accountable for the disaster, will happily take up his new chairman role at gambling software leader Playtech in June, with a remuneration of GBP338,000 per annum. Just how absurd and unfair this world could be.

Now, I want to dig into this a little deeper with you.

So, what happened to Football Index?
Launched in 2015 under a licence from the UK Gambling Commission (UKGC), Football Index once marketed its platform as a 'football stock market', where users could buy and sell notional 'shares' in professional football players and earn 'dividends' based on the performance of their shares.

Such novel concept was immensely popular. The gambling website claimed that it has paid out dividends of GBP11 million over the course of the 2019-20 season, with the maximum dividend a user could win per day set at 33p per share.

However, Football Index's business was nothing but a mirage based on assets (i.e., the football players on the market) with no underlying value. It relied on constant deposits of more users to pay out dividends. This unsustainable business model was doomed to failure from the outset.

Fast forward to early March in 2021, when Football Index announced to slash the maximum dividend payable from 14p per share to just 3p in an attempt to 'ensure the long-term sustainability of the platform', the market crashed following a stampede of selling by panicked punters.

Eventually the platform has had its operating licence suspended by the UKGC and the hard-earned money of many people have been trapped in the system ever since. The UK government is launching an independent investigation into the incident.

Empty words and blatant lies
Football Index' fall is the result of culpable faults of its leadership, including Brian Mattingley, who endorsed the platform and talked big when appointed as non-executive chairman of the company in September 2018:

'Football Index has proven to be a genuine industry disruptor. It is exciting to join the board of a company with such an innovative proposition that has a dedicated following and rapidly expanding user base. I look forward, along with Andrew and Mark, to adding further expertise to the current board and management team and helping continue to grow the Football Index offering.'

Yet in less than three years, the former promising giant is now one of the greatest disappointments in British gambling industry. The promise he made is left unfulfilled. Some critics even argue that its business model was akin to a Ponzi or pyramid scheme.

Actually, this narrative can be traced back to as early as January 2020, when the UKGC received a report warning that Football Index was 'an exceptionally dangerous pyramid scheme'. So, isn't it a bit shameless for Mattingley, who left Football Index in February 2020, to claim that he 'was not aware of any issue with the company'? He is either profoundly dishonest, or he is too incompetent to see through the true nature of the company. Either way shows he is not a good fit to lead a company.

Will history repeat itself?
The fact that some influential leaders still support the appointment of Mattingley as the chairman of Playtech made me wonder if there are any shady deals behind closed doors. If not, how could they turn a blind eye to his involvement in one of the biggest gambling scandals in history? Will Playtech become another Football Index under Mattingley's management? Will these people take responsibility if the same disaster happens?

After the Football Index collapse, doubts have been expressed about why the controversial company was able to draw support from prominent names within the gambling industry; and why it was easily licenced by the UKGC if its operation was a breach of the British gambling law right from the start.

This incident, in my opinion, is not simply another case of improper operation of commercial institutions, nor it is about 'a poorly run company causing football fans or users who invested in the flurry to suffer losses that they knew they were at risk of'. It has violated or even shaken up the legal norms of a country's gambling industry. Tens of thousands of lives and livelihoods have been destroyed. Decision makers are certainly culpable in all these and must be held accountable.

In reality, however, Mattingley slipped away unscathed and is about to play another big role in a peer company, earnestly anticipated and supported by some of the big figures. What a bizarre turn.

A high-profile chairman doesn't necessarily mean a good one
One of the qualities that a good chairman must possess is the ability to maintain good corporate governance that promotes the highest standards of integrity.

Yet judging from Mattingley's inaction and abnormal behaviors in the Football Index incident – where he neither challenged the management of the company when necessary nor, as the ex-chairman, made proper explanations to the investors who suffered immense losses, I doubt if he is the best choice for Playtech.

Perhaps the secrets and truths behind these 'capital games' are more complicated than you and I can imagine. But the important question here is: how could the public trust Mattingley again?


Sources and references:
1. Football Index Scandal: Stricken Soccer Trading Platform's License Suspended
2. Football Index punters seek answers
3. Football Index collapse: 'I lost GBP4,000 in seven days'
4. Football Index: customers' money trapped after platform is suspended
5. Football Index Facing UK Government Inquiry into 'Flawed' Business Model
6. Brian Mattingley joins fast growth Football Index as Non-Exec Chairman
7. Brian Mattingley leaves 888 to become Playtech chairman
8. Brian "appointed" to be the chairman 3/3/2021
9. Jason Ader: Mattingley cannot 'afford to be a compromiser' at Playtech
10. Football Index names Brian Mattingley as non-executive chairman as it makes hattrick of board appointments
11. UK company house record, Brian serving as the director of Index Lab (Football index parents company)' director from 9/2018 – 4/2020
12. Football Index crash: The whistleblowers – 'We were almost in denial'


Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

How could anyone trust Brian Mattingley as a ‘good chairman’ after the Football Index scandal?

HONG KONG, May 7, 2021 – (ACN Newswire) – Don't forget those devastated punters who are still demanding answers over their huge losses.

The football gambling website Football Index has left tens of thousands of football fans with a staggering collective loss of nearly GBP90 million after its sudden collapse in March. While the pain still lingers for most of the victims, Brian Mattingley, Football Index's former non-executive chairman who should also be held accountable for the disaster, will happily take up his new chairman role at gambling software leader Playtech in June, with a remuneration of GBP338,000 per annum. Just how absurd and unfair this world could be.

Now, I want to dig into this a little deeper with you.

So, what happened to Football Index?
Launched in 2015 under a licence from the UK Gambling Commission (UKGC), Football Index once marketed its platform as a 'football stock market', where users could buy and sell notional 'shares' in professional football players and earn 'dividends' based on the performance of their shares.

Such novel concept was immensely popular. The gambling website claimed that it has paid out dividends of GBP11 million over the course of the 2019-20 season, with the maximum dividend a user could win per day set at 33p per share.

However, Football Index's business was nothing but a mirage based on assets (i.e., the football players on the market) with no underlying value. It relied on constant deposits of more users to pay out dividends. This unsustainable business model was doomed to failure from the outset.

Fast forward to early March in 2021, when Football Index announced to slash the maximum dividend payable from 14p per share to just 3p in an attempt to 'ensure the long-term sustainability of the platform', the market crashed following a stampede of selling by panicked punters.

Eventually the platform has had its operating licence suspended by the UKGC and the hard-earned money of many people have been trapped in the system ever since. The UK government is launching an independent investigation into the incident.

Empty words and blatant lies
Football Index' fall is the result of culpable faults of its leadership, including Brian Mattingley, who endorsed the platform and talked big when appointed as non-executive chairman of the company in September 2018:

'Football Index has proven to be a genuine industry disruptor. It is exciting to join the board of a company with such an innovative proposition that has a dedicated following and rapidly expanding user base. I look forward, along with Andrew and Mark, to adding further expertise to the current board and management team and helping continue to grow the Football Index offering.'

Yet in less than three years, the former promising giant is now one of the greatest disappointments in British gambling industry. The promise he made is left unfulfilled. Some critics even argue that its business model was akin to a Ponzi or pyramid scheme.

Actually, this narrative can be traced back to as early as January 2020, when the UKGC received a report warning that Football Index was 'an exceptionally dangerous pyramid scheme'. So, isn't it a bit shameless for Mattingley, who left Football Index in February 2020, to claim that he 'was not aware of any issue with the company'? He is either profoundly dishonest, or he is too incompetent to see through the true nature of the company. Either way shows he is not a good fit to lead a company.

Will history repeat itself?
The fact that some influential leaders still support the appointment of Mattingley as the chairman of Playtech made me wonder if there are any shady deals behind closed doors. If not, how could they turn a blind eye to his involvement in one of the biggest gambling scandals in history? Will Playtech become another Football Index under Mattingley's management? Will these people take responsibility if the same disaster happens?

After the Football Index collapse, doubts have been expressed about why the controversial company was able to draw support from prominent names within the gambling industry; and why it was easily licenced by the UKGC if its operation was a breach of the British gambling law right from the start.

This incident, in my opinion, is not simply another case of improper operation of commercial institutions, nor it is about 'a poorly run company causing football fans or users who invested in the flurry to suffer losses that they knew they were at risk of'. It has violated or even shaken up the legal norms of a country's gambling industry. Tens of thousands of lives and livelihoods have been destroyed. Decision makers are certainly culpable in all these and must be held accountable.

In reality, however, Mattingley slipped away unscathed and is about to play another big role in a peer company, earnestly anticipated and supported by some of the big figures. What a bizarre turn.

A high-profile chairman doesn't necessarily mean a good one
One of the qualities that a good chairman must possess is the ability to maintain good corporate governance that promotes the highest standards of integrity.

Yet judging from Mattingley's inaction and abnormal behaviors in the Football Index incident – where he neither challenged the management of the company when necessary nor, as the ex-chairman, made proper explanations to the investors who suffered immense losses, I doubt if he is the best choice for Playtech.

Perhaps the secrets and truths behind these 'capital games' are more complicated than you and I can imagine. But the important question here is: how could the public trust Mattingley again?


Sources and references:
1. Football Index Scandal: Stricken Soccer Trading Platform's License Suspended
2. Football Index punters seek answers
3. Football Index collapse: 'I lost GBP4,000 in seven days'
4. Football Index: customers' money trapped after platform is suspended
5. Football Index Facing UK Government Inquiry into 'Flawed' Business Model
6. Brian Mattingley joins fast growth Football Index as Non-Exec Chairman
7. Brian Mattingley leaves 888 to become Playtech chairman
8. Brian "appointed" to be the chairman 3/3/2021
9. Jason Ader: Mattingley cannot 'afford to be a compromiser' at Playtech
10. Football Index names Brian Mattingley as non-executive chairman as it makes hattrick of board appointments
11. UK company house record, Brian serving as the director of Index Lab (Football index parents company)' director from 9/2018 – 4/2020
12. Football Index crash: The whistleblowers – 'We were almost in denial'


Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

American Ultimate Disc League and Lsports Data Enter Into $3M Data Distribution and Co-Development Strategic Partnership

LAS VEGAS, NV, Apr 22, 2021 – (ACN Newswire) – Stephen Crystal, Founder of SCCG Management, announced today a joint development effort between its client partner, LSports Data, and the American Ultimate Disc League (AUDL).





"We are very proud to have been able to introduce these two innovative companies to each other and even more proud to be leading the sales and distribution of the data solutions that they will be co-developing. We believe that professional ultimate and the AUDL will take off as US and international bettors discover this widely played action sport," said Crystal.

The American Ultimate Disc League (AUDL), the world's largest professional Ultimate disc league, UltiX Technology, its majority owned technology development company, and LSports Data, a global leader in the delivery of real time sports data solutions proudly announce today they have entered into a strategic data distribution and co-development agreement.

The five-year agreement, signed today by Steve Hall, CEO and Commissioner of the AUDL and Dotan Lazar, CEO of LSports Data results in LSports being designated as the "Official Data Partner of the AUDL" and grants exclusive rights to the distribution of AUDL Official Data and enhanced betting solutions to on-line and in-person betting partners on a global basis.

The agreement will also result in a joint development effort between LSports and UltiX to develop and deliver the world's first predictive betting algorithms and AI designed specifically for the sport of Ultimate, set to be delivered for the start of the 2022 AUDL season. UltiX has built proprietary statistics collection and publishing applications and along with LSports will invest substantial engineering and product development resources to create interesting and entertaining data sets and betting solutions for the betting industry.

"A key part of our growth strategy has been based on combining our data, technology, media and gaming assets to attract new fans to our exciting, action packed sport," commented Steve Hall, AUDL CEO and Commissioner. "We could not have found a better data partner to help us achieve this goal than we have with LSports. They are agile, focused, and innovative and share our vision for the huge entertainment value of our sport around the world."

Dotan Lazar, CEO of LSports said, "LSports is known internationally for its real-time data solutions, including pre-match and in-play odds, bet stimulations services and more. We had been looking to partner with a fresh new sports property as we enter the North American market. With twenty-two teams, 139 live events and full control over its data and video streaming assets, the AUDL provided us with the perfect launching pad. Our partnership with SCCG Management will help us meet the demand for more exciting and high scoring team sports from betting partners in the US and around the world."

The total value of the data rights being acquired and the engineering, product development, sales and support investments being made by the AUDL, LSports, UltiX and SCCG is $3 million USD over the five-year term of the agreement.

About AUDL and Professional Ultimate

The American Ultimate Disc League (AUDL) was founded in 2012 to introduce and showcase our talented athletes and precision play to a global audience. Ultimate is a fast, flowing and highly athletic low-contact sport that is played by advancing a disc down a field to score by passing into the end zone. Players cannot run with the disc and play continues until one team scores. With pinpoint passing and the unique flight of the disc, each game generates many exciting catches and defensive plays that frequently appear on EPSN's Sports Center Top 10, Fox Sports, Bleacher Report and other leading sports shows.

The league has 22 teams playing in the US and Canada. Each team competes in a 12-game regular season schedule, with top teams entering a playoff round and divisional winners advancing to a final four style Championship Weekend. Our audience enjoys our exciting, affordable, family friendly events, devour our highlights and video features on social media and watch our full-length games on TV or streamed online.

In 2021, the AUDL Game of the Week will appear on Fox Sports each Wednesday evening and the Championship game in Washington, DC will be featured on FS1. The Game of the Week and all regular season games will be streamed live on AUDL.tv and will be available live through streaming and broadcast partners in Europe, the Indian subcontinent, parts of Latin America and Oceana.

Website: https://theaudl.com

About LSports

LSports is a world-leading provider of real-time sports data, working with sports betting industry key clients since 2012. Dedicated to supplying highly effective control tools and data analysis, its mission is to consistently present game-changing solutions for the sports betting industry.

Powered by a unique proprietary API technology, state-of-the-art sportsbook trading management services, innovative betting stimulating services, and 24/7 comprehensive and accurate sports data feeds, LSports is the one-stop-shop for your sportsbook data.

Website: https://www.lsports.eu

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

Website: https://sccgmanagement.com

Source; Plato Data Intelligence. https://zephyrnet.com/ (bit.ly/32zQ86Q)

Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

SCCG Management and Shank Marketing announce Partnership for iGaming and Sports Betting Markets

LAS VEGAS, NV, Apr 8, 2021 – (ACN Newswire) – SCCG Management and Shank Marketing are pleased to announce a strategic partnership to create a bridge between land-based casino marketing strategies and sports betting, online gambling, and social casino products available in the SCCG Management suite of services.





Stephen Crystal, Founder of SCCG Management, said, "We are committed to working with category leaders that create powerful synergies for our client partners. Shank Marketing will work with our affiliate marketing partners, SEO digital marketing providers and clients to ensure successful product launches and marketing strategies. The mutually beneficial partnership will provide a much-needed bridge between online and offline marketing initiatives. Shank Marketing joins LRI Media Group, Stack Digital, Riviera Sports Marketing, and MediaTroopers as part of this initiative."

Justin Shank, Principal at Shank Marketing, said of the announcement, "We are excited to work with Stephen and the team at SCCG. They?ve been doing great work, and we look forward to a promising partnership."

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry. Website: https://sccgmanagement.com

About Shank Marketing

Shank Marketing provides operations-driven marketing solutions for tribal and commercial casinos throughout the United States of America. The Shank Marketing team consists of proven casino marketing professionals who understand casino gaming, hospitality, and entertainment. The Shank team develops brand and marketing strategies, including social media marketing initiatives, digital advertising programs, social media promotions, local SEO, reputation management, innovative digital marketing approaches, and project management for mobile app and website development. Website: https://shankmarketing.com

Source: Plato Data Intelligence

Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Interpreting the underlying logic of CMGE’s adjusted net profit increase of 32.1%

HONG KONG, Mar 30, 2021 – (ACN Newswire) – In the mobile Internet era, games have become another online entertainment with reading, music, and video. Especially in the post-epidemic era, games are defined by social attributes. The era of national games has come, in which the growth of the mobile game market is particularly outstanding.









On the one hand, the mobile game market is constantly embracing good news:
According to the data of the "2020 China Game Industry Report" released by the Game Working Committee of the China Audio Digital Association in December 2020, the number of mobile game users in China reaches 654 million in 2020, with a year-on-year growth of 4.84%. Meanwhile, in 2020, the actual sales revenue of China's mobile game market is CNY 209.676 billion, accounting for 75.24% of the total game market.

On the other hand, the booming growth of leading mobile game enterprises:
On March 24, CMGE Technology Group Co., Ltd. (HKG: 0302), a leading IP mobile game company, issued an earnings report for 2020, with operating revenue of CNY 3.820 billion, a year-on-year increase of 25.8%; and an adjusted profit of CNY 807 million, a year-on-year increase of 32.1%.

In the era of national mobile games, why can CMGE stand out and continue to win the favour of users and capital?

Publishing, licensing, and R&D: short-term and long-term capital depression

In this financial report, CMGE's publishing, R&D, and licensing business grew steadily, and its self-development business performed well. These three businesses are the epitome of the three stages of the development of mobile games.

Mobile game 1.0 period: The market is barren, and the entire market is in a new stage, and all companies want to occupy a place in the market.

Almost every industry has a huge user demand in the market, but there are not enough products and services to meet these needs, because the urgent task is to solve the demand, so is the mobile game industry. This is also why CMGE can quickly occupy a place in the mobile game market with publishing business, which is the foundation of CMGE's continuous evolution.

In 2020, the CMGE publishing business revenue of mobile games was CNY 2.978 billion, a year-on-year increase of 16.6%. "Reborn!" mobile game released in that year ranked second on the Top Free Game List of Apple stores in the first month of its launch in mainland China; the mobile game "Xuan Yuan Sword- the Origin" ranked second on the Top Free Game list of Apple stores in the first month of its launch in mainland China; "New Legend of the Condor Heroes: Iron Blood and Loyal Heart" ranked first on the Top Free Game list of Apple stores in the first month of its launch in mainland China and the fifth on Best Selling List on Apple Store (according to App Annie's statistics).

Mobile game 2.0 period: The market aesthetics were initially formed, expand the demand for game content, pan ACG content began to break the circle, focusing on IP.

When the game players have gone through the primary stage of the market, they begin to have higher pursuit and expectation for the quality and content of the game, just like consumption upgrading. Moreover, ACG circle is very fragile, and various kinds of free game and novel game are constantly emerging, and CMGE is the epitome of IP mobile game.

In 2020, CMGE's profit on IP games was 2.639 billion yuan, a year-on-year increase of 63.4%. New products, including "Swallowed Star: Dawn", "Rakshasa Street", "Soul Land", "Three works of The New Legend of The Condor Heroes", "Drawing Swords" etc., are in urgent need of development.

Mobile game 3.0 period: in the era of high-quality products market, more demanding pictures, modeling, playing methods, etc., focus on research and development.

With the gradual enrichment of content IP, users have higher requirements for game playability, modeling, screen, etc. The emergence of various game media has also enabled many players to gradually improve their understanding of game appreciation and game technology. With the advent of the times, technology and research and development have become the core of market competition.

In 2020, the revenue of CMGE reached CNY 730 million, a year-on-year increase of 73.4%. Many of its self-developed games performed strongly. For example, "Millionaire 10" launched by its holding subsidiary Beijing Softstar has reached 700,000 sets of sales on the Steam platform; "Legend of Dragon City" became popular after it was launched; the independently developed "Joy of Mahjong" game has won the second best-selling list of mahjong game products in Huawei, OPPO, VIVO and other channels, with a monthly turnover of nearly 20 million yuan.

CMGE has been advancing all the way, because it has been firmly holding the pulse of the market, accurately insight into the dynamic demand of the mobile game market, and with the efforts of publishing, research and development, and licensing, it can have a foothold in the present and look forward to the future.

From IP "Great Wall" to R&D "Long March": From mode innovation to technology innovation

The reason why CMGE can maintain its competitiveness in the mobile game market for a long time lies in: on the one hand, it benefits from the enterprise moat established by CMGE's IP game ecosystem, on the other hand, CMGE is also constantly deepening the research and development of mobile game technology and pursuing technological innovation.

According to the "2020-2021 China Game Enterprise R&D Competitiveness Report" released by Gamma Data, the R&D investment in the mobile game market has been continuously increased in the past two years, and the R&D cost of top 10 enterprises with market value has increased by about 36%. At the same time, among the Top250 domestic mobile game products, the proportion of self-developed new games has increased from 56% in 2018 to 76.7% in 2020.

The rise of self-developed games also means that the game market is also undergoing a transformation from model innovation to technological innovation.

In fact, in the middle of the development and evolution of the whole mobile Internet era, it is mainly mode innovation and technological innovation. Just as Meituan, food delivery platform, is based on innovation, allocating transportation capacity and intelligent order distribution is the core technology for Meituan to become a unicorn in the takeout Market.

CMGE is increasingly mature in its IP ecosystem. At the same time, it takes the initiative to go out of the development "comfort zone" and continuously deepen the R&D investment in game technology, which is a kind of development evolution from mode innovation to technological innovation, opening up a new development mode. CMGE can continue to rise to the forefront of the industry, which also relies on its continuous cultivation in mode innovation and technological innovation.

On the one hand, CMGE has a solid moat of IP innovation

CMGE, which takes IP game ecosystem as its core, has always put IP copyright investment at the center of corporate development. Since CMGE went public on October 31, 2019, as of December 31, 2020, 50% of the net proceeds have been used to expand and improve the company's IP game publishing and development business.

Thanks to this, CMGE's IP moat is vast and covers various fields, such as "Reborn!", "One Piece: The Voyage", "Soul Land: God of Battle Arise", "Rakshasa Street: Chosen One", "Xuan Yuan Sword: The Origin", "Legend of Sword and Fairy series",etc.

On the other hand, CMGE is competitive in R & D and innovation

CMGE has continuously increased R&D investment in the past two years. According to the financial report, in 2020, CMGE invested 209 million yuan in R&D, with a year-on-year growth of 29.7%. The release of "Xuan Yuan Sword: The Origin", "The New Legend of The Condor Heroes: Iron Blood and Loyal Heart" and "Thunder Empire" all have better performance.

Moreover, by expanding investment to carry out new resource integration, CMGE continuously improves its R&D strength. By 2020, CMGE has more than 500 R&D personnel, reaching the top of the industry, and plans to double the number in 2021.

CMGE, on the one hand, firmly defends the enterprise moat of IP games, on the other hand, it constantly ploughs deep into the field and explores higher research and technology step by step. Only in this way can CMGE maintain its vitality and constantly bring forth new ideas in the ever-changing game market.

Ecological evolution of game publishing, R&D and licensing: breaking the "information closure" of mobile game market in the future

In addition, the unique IP game ecosystem formed by CMGE's game publishing, R&D and licensing also has sustainable advantages in the future game market competition.

Since the post epidemic era, with the rapid rise of "home economy", the national game has become the general trend of the game market. Nowadays, people generally accept and choose games.

But when choosing a game, people are often at a loss because they are not familiar with the content and playing method of the game. They don't know which game is suitable for them. Moreover, due to the explosion of public opinion information in the era of we media, players are easy to fall into the "information closure" and can not achieve the perfect game experience.

For example, according to Gamma data, in the Research Report on "whether players watch the story completely", only 32.5% of the players will watch the story completely, and at the same time, nearly 60% of the players say they don't watch the plot because they want to play the game as soon as possible. This also means that in the future game market, how to effectively express the plot and not occupy the players' game time has become an important breakthrough point in the future game industry.

The game based on IP is more familiar to the players in terms of content and plot, which means that even if the players don't watch the plot, it doesn't affect how to play the game. With the deepening of research and development, people can form a better game experience through gameplay, playing methods and pictures.

Therefore, with the R&D capability of CMGE, the same IP content is gradually expanded in different IP content of the same game form, reaching the essential needs of game users in multiple segmentation scenarios.

CMGE's R&D integrated ecosystem around IP closed-loop enables users who like different IP and different game types to find the most suitable one. With IP as the cornerstone and R&D as the core, CMGE creates a competitive IP game ecosystem, so as to continuously deepen its market value and break the "information closure" of the future game market.

Centering on IP, CMGE has both short-term value and long-term value, which is conducive to reaching the interests of users and increasing investment value. For the capital market, both equity investment and property investment have certain value, so as to create a new game ecosystem in the future.

Media contact
Heidi He, Peanutmedia
E: hemeiyu@czgmcn.com
Web: www.peanutmedia.com

Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

SCCG Management and Nevatronix Bring Transformational Sports Betting Device to the North American Sportsbook Industry

LAS VEGAS, NV, Mar 24, 2021 – (ACN Newswire) – Stephen Crystal, SCCG Founder, announced today that the company had joined forces with Nevatronix, a 25-year gaming product and turn-key electronics solutions provider, to bring a transformational and cutting edge sports betting device to the gaming industry. Said Crystal, "We see this technology as a game-changing sports betting product that includes next-level fintech capabilities. This solution will not only change the landscape of what sports-wagering hardware suppliers offer today, but it will create an amazing opportunity never before showcased for our clients and partners."





Nevatronix has been involved early on in the sports betting world with names such as William Hill, launching the first-ever wagering devices still used today. With a full line of gaming products already under Nevatronix's belt, partnering with a proven leader such as SCCG representing exclusive names such as Betfred USA Sports and other top tier category leaders is a natural fit. With casinos freshly reopening, this product will be another excellent way for gaming establishments to be at the forefront of sports betting, gaming, and financial technologies and introducing devices that have state-of-the-art designs.

Ara Tcholakian, Nevatronix Founder and CEO, said of the partnership, "We are very excited to be partnered with Stephen and SCCG in our refocused efforts to be the best hardware device in the sports betting world. With our vast gaming and fintech background, we are confident that this partnership will give us the vast reach of SCCG in getting this game-changing device we feel so proudly about into as many gaming environments as possible. We look forward to working with the entire SCCG team."

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

About Nevatronix

Nevatronix is a world-class, UL Listed and ISO 9001:2015 certified fully integrated electrical engineering, manufacturing and digital design studio. One of the very few domestic electronics companies with vertically integrated processes such as precision sheet metal fabrication, machining, wire harnessing, circuit boards, 3D Printing along with electro-mechanical assembly and supply chain management, all under one roof. Located in a 70,000 square foot facility utilizing state-of-the-art technology, equipment, and processes. A highly skilled and experienced engineering, design, manufacturing, and assembly staff provide a wide range of technical capabilities that have created industry-leading, first-to-market products, which often gives customers an industry edge – Currently served industries: Kiosks, Aerospace, Amusement, BillPay, Crypto Currency, Customer Loyalty, Digital Signage, Gaming and Slot Machine, Recycling, Smart Safe, Sports Wagering, Telehealth, Valet Parking, and Vending. Priding on reliable and aesthetically pleasing high-tech electronic solutions sold worldwide. Nevatronix is your one-stop-shop for all things digital.

CONTACT
Stephen A. Crystal
SCCG Management
+1 702-427-9354
stephen.crystal@sccgmanagement.com

https://sccgmanagement.com
https://igaminglaw.online
https://stephenacrysrtalesq.com
https://www.linkedin.com/in/stephenacrystalesq
https://www.linkedin.com/company/sccg-management

Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Kingsoft Announces 2020 Annual and Fourth Quarter Results

HONG KONG, Mar 23, 2021 – (ACN Newswire) – Kingsoft Corporation Limited ("Kingsoft" or the "Company"; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its 2020 annual results and fourth quarter results for the period ended 31 December 2020.

For the year of 2020, the revenue of Kingsoft increased 28% year-on-year to RMB5,594.2 million. Revenue from the online games and others and office software and services represented 60% and 40%, respectively, of the Company's total revenue for the year of 2020. Gross profit for the year of 2020 increased 31% year-on-year to RMB4,677.0 million, while operating profit increased 83% year-on-year to RMB1,855.1 million.

For the fourth quarter of 2020, the Company's revenue increased 8% year-on-year and 15% quarter-on-quarter to RMB1,605.5 million. Revenue from the online games and others and office software and services represented 53% and 47%, respectively, of the Company's total revenue for the fourth quarter of 2020. Gross profit for the fourth quarter of 2020 increased 8% year-on-year and 16% quarter-on-quarter to RMB1,346.9 million, while operating profit increased 9% year-on-year and 55% quarter-on-quarter to RMB559.8 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, "In a landmark year, we took advantage of the industry trend to expand our core businesses. Kingsoft Office Group seized the opportunity presented by the digital transformation efforts across industries to introduce online collaborative office tools and brought high-quality products and services to a larger group of users. Meanwhile, we made continuous efforts to strengthen the research and development capabilities of premium games, maintaining longevity and vitality of core games and achieved steady growth. We believe that our efforts will lay a solid foundation for the future expansion of the office service market and our presence in the gaming market."

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, "We achieved a solid growth in 2020, with our revenue up 28% year-on-year to RMB5,594.2 million. The momentum continued in both office software and services' businesses as well as online games and others, with revenue of the segments surging by 43% and 19% year-on-year respectively. In tandem with our strong revenue growth, our operating profit increased 83% year-on-year to RMB1,855.1 million during the year."

BUSINESS REVIEW
Office Software and Services
For the year of 2020, office software and services business achieved outstanding performance, with revenue increasing significantly by 43% year-on-year to RMB2,257.2 million. Revenue for the fourth quarter of 2020 increased 38% year-on-year and 29% quarter-on-quarter to RMB756.5 million. In 2020, Kingsoft Office Group provided more high-quality cloud-based collaboration and office application services for enterprises and individual users. For government and enterprise businesses, Kingsoft Office Group is committed to accelerate the development within the industry and has assisted in the formulation of certain office application and services standards. In addition, Kingsoft Office Group have completed product adaptation with its developer partners and consolidated co-operation with other core hardware and software suppliers, which further optimized the office ecosystem development.

Riding the wave of remote working, online collaboration has become the new core product strategy for Kingsoft Office Group, and a series of online collaboration products have been launched in 2020. In addition, Kingsoft Office Group has launched WPS+ cloud services for micro, small and medium enterprises. As a beneficiary of rising demand due to increased remote working amid the pandemic, the market penetration and customer loyalty of WPS+ cloud services have significantly improved.

Kingsoft Office Group's personal subscription business achieved outstanding performance during the year, driven by the rapid growth in the number of WPS members. Kingsoft Office Group focused on expanding content and resources to promote the organic growth of WPS members, and key operational indicators of personal cloud services grew rapidly. Kingsoft Office Group also expanded its sales and marketing channel to enhance the penetration of the paying subscribers.

In addition, WPS Office will feature as one of the second-level examination subjects in the National Computer Rank Examination, demonstrating significant progress in terms of the awareness of its office software solutions in China.

Forging ahead, Kingsoft Office Group will continue to adhere to technological empowerment and user-oriented principles, aiming to drive office innovations for individual and enterprise users globally.

Online Games and Others
Revenue from the online games business and others for the year of 2020 increased 19% year-on-year to RMB3,337.1 million. Revenue for the fourth quarter of 2020 increased 5% quarter-on-quarter to RMB849.0 million. The steady year-on-year growth was mainly attributable to the online games business's focus in product development and the stable growth of core premium games. JX Online III PC game and other PC games of the JX series have achieved double-digit growth during the year. In the fourth quarter, the anniversary expansion pack Feng Tian Zheng Dao was launched for the JX Online III PC game. The online games business also recorded stable performance in its mobile games. The mobile game Double Life World was launched in South Korea in 2020, and it had won Google Play's Best Innovative Games of 2020 award in South Korea.

The online games business continued to enhance the influence of JX IP and made strong efforts to expand its presence in the cultural and creative industries. JX Online III – The Adventure of Shen Jianxin in Chang'an, an animation series based on the JX Online III PC game was released on Bilibili in October 2020 and was much welcomed by gamers. The online games business also started to work on multiple film and television production projects based on the JX IP in 2020.

Looking forward to 2021, the online games business will continue to place emphasis on the JX series to drive sustained growth. At the same time, it will continue to invest in research & development of new game genres and operation, aiming to enhance its competitiveness within the overall gaming industry.

Mr. Jun LEI concluded, "Amidst a turbulent economic environment and global COVID-19 pandemic in 2020, we still managed to achieve a solid performance. Looking ahead, we will continue to focus on our office software and service business, and continue to deepen our online collaborative and cloud office strategy, aiming to improve the industry's ecological development and our core competitive advantages. Regarding our online games business, we will continue to maintain the solid development of our core games while bringing new game genres to further strengthen our development in the online games business. We remain confident of a robust operational outlook and sustained growth for 2021."

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has two subsidiaries including Seasun and Kingsoft Office. Following the implementation of its "mobile internet transformation" strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models and formed a strategic platform with interactive entertainment and office software as the pillars and cloud services and AI as the new directions. The Company has more than 5,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com

For further queries, please contact Hill+Knowlton Strategies Asia:
Sophie Du Tel: (852) 2894 6264 Email: kingsoft@hkstrategies.com


Copyright 2021 ACN Newswire. All rights reserved. http://www.acnnewswire.com