International buyers return at first three Hong Kong trade fairs in 2024

HONG KONG, Jan 11, 2024 – (ACN Newswire) – The 50th HKTDC Hong Kong Toys & Games Fair, 15th HKTDC Hong Kong Baby Products Fair and 22nd Hong Kong International Stationery & School Supplies Fair concluded successfully at the Hong Kong Convention and Exhibition Centre today. The four-day physical fairs attracted some 83,000 buyers from 135 countries and regions and saw international buyers return, a promising start for the Hong Kong Trade Development Council (HKTDC) trade shows this year.

As the first round of trade fairs this year, the trio brought together over 42,000 buyers visiting the Toys & Games Fair, while more than 26,600 buyers attended the Baby Products Fair and some 13,900 came to the Stationery & School Supplies Fair. Asian buyers came from Mainland China, ASEAN, Japan, Korea and India, and European buyers flew from United Kingdom, Germany, Italy and Russia. The fairs also received buyers from South Africa, Brazil and the United Arab Emirates. Buyer numbers from Mainland China, India and ASEAN countries such as Malaysia, Indonesia and Singapore grew significantly.

The fairs adopted the HKTDC’s hybrid EXHIBITION+ model, which includes the physical shows and virtual access through the Click2Match platform, connecting exhibitors and buyers until 18 January.

Sophia Chong, HKTDC Deputy Executive Director, said: “Stepping into the new year, the HKTDC has been actively boosting international trade in all aspects, stepping up our promotional efforts and strengthening Hong Kong’s status as an international trade and convention and exhibition centre. Being one of the longest-standing trade fairs at the HKTDC, Toys & Games Fair entered its 50th edition this year, carrying significance for the industry. Over the decades, it has served as a comprehensive platform for the Hong Kong, mainland and global toy industries, helping businesses expand their networks and explore opportunities. We are pleased to see exhibitors and buyers from Hong Kong, the mainland, Asia, Europe and the United States come to the three exhibitions to promote and launch new products. Many of them have secured new orders onsite, making a good start to a new year of business.”

Business opportunities flourish

Themed Innovative Play: A Legend Across Time, the three fairs attracted over 2,600 exhibitors from 35 countries and regions, including pavilions from Hong Kong, the mainland, Asia and Europe. In response to market trends, Green Toys, Collectible Toys zones and an ODM Hub, presenting original design manufacturers, debuted this year at Toys & Games Fair.

A long-term supporter of the Hong Kong Toys & Games Fair, Kintoy Die-Casting Manufactory Limited has developed worldwide -market exposure by exhibiting at the fair through the years. Its products are now exported globally, with Europe and the US being its major markets. Managing Director Pax Lam said the Hong Kong Toys & Games Fair was a well-established and large-scale toys fair that attracted buyers from all over the world, adding that buyer traffic at this year’s Fair was back to pre-pandemic levels. ”We have met with buyers from Europe, the US and local trading companies. Some buyers have picked our products and will place orders soon,” he said.

Toy Box, a wholesaler of learning and STEM toys from the US, returned to the Hong Kong Toys & Games Fair and the Hong Kong Baby Products Fair. Toy Box CEO Richard Toth described the fairs as the best platforms to look for new products and suppliers. He said it was worthwhile for him to take a long-haul flight from the US to source in Hong Kong. “The Click2Match platform helped me identify five potential suppliers. The two fairs showcase a wide range of new and innovative learning toys and STEM toys. I plan to spend US$3-4 million on purchasing products from the two fairs.” 

The ODM Strollers and Gear zone debuted at the Baby Products Fair. The fair also launched the Selection of Europe group pavilion and a Huzhou pavilion. UK exhibitor, Euro Stock Traders Ltd, announced the official launch of their Mercedes-Benz and the Mercedes-AMG collection at this year’s fair. CEO Harry Jhamat said: “Responses from buyers are amazing. More than 20 new contacts from Israel, Russia, South Africa, South America and Southeast Asia who are distributors and retailers are very interested in developing exclusive partnerships with us. Buyer traffic at our booth is substantially higher than previous years and the quality of buyers is very good. We expect the fair will generate US$1 million in new orders to our company.”

The Hong Kong International Stationery & School Supplies Fair featured the latest in school and office supplies, creative art supplies and gift stationery. Marketing Director Ada Lee of Accutone Technologies Limited, a Hong Kong exhibitor was pleased with the positive visitor response during the fair.  “We have met with about 10 prospective customers hailing from diverse countries such as Mexico, Russia, Malaysia, Singapore and India on the first day of the exhibition. The Mexican and Malaysian buyers are going to place orders with a combined value estimated at US$200,000.”

Upgraded Asian Toys & Games Forum brings market insights

Themed Unlocking the Asia Market: Insights for the Toy Industry, the flagship event of Toys & Games Fair was upgraded into Asian Toys & Games Forum. The panel discussion was moderated by Bryant Chan, Chairman of Hong Kong Toys Council, and the four speakers shared insights on key topics shaping the toy industry’s development, including changing demographics, sustainability, as well as potential collaboration with franchises and digital platforms.

Clifton Chiu, Senior Analyst of Toys and Games at Euromonitor International, said kidults were increasingly important targets for the toy industry as birth rates declined around the world. Kidults were drawn to toys that could arouse nostalgia and help them rediscover childhood memories. The demographic now accounts for 25% of toy sales, a percentage expected to rise further.

For more comments from exhibitors and buyers, please visit the following websites:
HKTDC Hong Kong Toys & Games Fair:
https://www.hktdc.com/event/hktoyfair/en/success-stories
HKTDC Hong Kong Baby Products Fair:
https://www.hktdc.com/event/hkbabyfair/en/success-stories
Hong Kong International Stationery & School Supplies Fair: https://www.hktdc.com/event/hkstationeryfair/en/success-stories

Fair Websites 
HKTDC Hong Kong Toys & Games Fair: http://hktoyfair.hktdc.com/
HKTDC Hong Kong Baby Products Fair: http://hkbabyfair.hktdc.com/
Hong Kong International Stationery & School Supplies Fair: http://hkstationeryfair.com/

Photo download: https://bit.ly/3vFv8gA

 

The HKTDC Hong Kong Toys & Games Fair, the HKTDC Hong Kong Baby Products Fair and Hong Kong International Stationery & School Supplies Fair concluded successfully today. The four-day physical fairs attracted some 83,000 buyers from 135 countries and regions

 

The HKTDC celebrates the 50th milestone with the Toys & Games Fair Photo Gallery, showcasing valuable photos and videos of past fairs, offering visitors a walk down memory lane to recap the fair’s growth over half a century

 

Brand Name Gallery returned at Toys Fair and Baby Products Fair, showcasing over 220 renowned toy brands and more than 40 baby product brands

 

In response to market trends, new zones for Green Toys, Collectible Toys (shown in picture) and an ODM Hub, presenting original design manufacturers, debut this year

 

The impressive exhibitor line-up includes those at the World of Toys pavilion (shown in picture), led by European firms along with Korean and Taiwanese pavilions. The Mainland China pavilion hosted companies from Zhejiang, Guangdong, Jiangsu, Fujian and Shandong provinces. Pinghu city’s pavilion joined the fair for the first time

 

The Baby Products Fair included five group pavilions this year, with well-received pavilions from Korea, Singapore and Hong Kong Children, Babies, Maternity Industries Association returning, while the Selection of Europe and Zhejiang’s Huzhou pavilions (shown in picture) debuted, presenting quality baby products such as fashion, health and bath items, as well as maternity supplies

 

The Hong Kong International Stationery & School Supplies Fair features the latest in creative art supplies, gift stationery, school and office supplies

Themed Unlocking the Asia Market: Insights for the Toy Industry, the Asian Toys and Games Forum invited international toy and game industry experts to discuss market trends and share views on toy industry developments and opportunities

Media enquiries
HKTDC’s Communications & Public Affairs Department:
Jane Cheung, Tel: (852) 2584 4137, Email: jane.mh.cheung@hktdc.org 
Agnes Wat, Tel: (852) 2584 4554, Email: agnes.ky.wat@hktdc.org

About HKTDC

The Hong Kong Trade Development Council (HKTDC) is a statutory body established in 1966 to promote, assist and develop Hong Kong’s trade. With 50 offices globally, including 13 in Mainland China, the HKTDC promotes Hong Kong as a two-way global investment and business hub. The HKTDC organises international exhibitions, conferences and business missions to create business opportunities for companies, particularly small and medium-sized enterprises (SMEs), in the mainland and international markets. The HKTDC also provides up-to-date market insights and product information via research reports and digital news channels. For more information, please visit: www.hktdc.com/aboutus. Follow us on Twitter @hktdc and LinkedIn



Copyright 2024 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Super Bowl 2024: Las Vegas Legends Live Bridging the Superbowl Spirit with a Legendary Event and Metaverse Innovation

LAS VEGAS, NV, Jan 10, 2024 – (ACN Newswire) – January 9th 2024. As the Super Bowl fervor grips Las Vegas, Legends Live is set to amplify this excitement with a one-of-a-kind event, Legends Live, on February 4th, 2024, at Vu Studios. This event, building up to the Super Bowl weekend, offers a unique blend of sports legends’ stories and cutting-edge Metaverse streaming technology in partnership with TCG World.

Legends Live presents a rare opportunity to hear from sports icons in the lead-up to one of the biggest sporting events of the year. The event will feature:

  • Legendary Journeys: Insightful discussions on the paths to greatness.
  • Triumphs and Challenges: Reliving the moments that defined careers.
  • Victory Stories: Captivating tales of sporting success.
  • Faith and Determination: Exploring the deeper motivations behind extraordinary achievements.

In a groundbreaking move, Legends Live PPV, together with TCG World, is streaming this unique event into the Metaverse. This partnership allows fans worldwide to be part of the excitement, transcending traditional boundaries and offering a new way to experience the legends’ stories.

Whether you’re in Las Vegas for the Super Bowl or joining from afar, Legends Live PPV offers an unmatched experience. Attend in person at Vu Studios for an up-close and personal encounter, or immerse yourself in the Metaverse stream with TCG World.

Tickets are now available for this unparalleled event. Choose to join the live excitement at Vu Studios or engage virtually through the innovative Metaverse experience.

For more information and to purchase tickets, visit:

Legends Live – [legendsliveppv.com]https://www.legendsliveppv.com 

TCG World – [tcg.world]https://www.tcg.world Tickets go on sale January 16, 2024

About TCG World

TCG World Metaverse is a leading Metaverse platform that offers immersive experiences in various domains, including gaming, education, and entertainment. With a focus on innovation and technological advancement, TCG World Metaverse seeks to redefine the way we interact with digital content.

Other notable Super Bowl LVIII Week events in Las Vegas February 2024

Shaq’s Fun House on Friday, February 9, 2024
https://shaqsfunhouse.com/ 

Taste of the NFL on Saturday, February 10, 2024
https://tasteofthenfl.com/

Gronk Beach on Saturday, February 10, 2024
https://gronkbeach.com/

Find TCG World on: Website |Twitter | Facebook | Telegram | Discord | Youtube | Twitch | Medium

Media Contact
Justin Del Giudice
Justin@tcg.world
TCG World US, INC.



Copyright 2024 ACN Newswire. All rights reserved. http://www.acnnewswire.com

50th HKTDC Hong Kong Toys & Games Fair spotlights new zones and pavilions

HONG KONG, Jan 4, 2024 – (ACN Newswire) – The 50th HKTDC Hong Kong Toys & Games Fair, the 15th HKTDC Hong Kong Baby Products Fair and 22nd Hong Kong International Stationery & School Supplies Fair will return to the Hong Kong Convention and Exhibition Centre from 8 to 11 January. The Hong Kong Toys & Games Fair and Hong Kong Baby Products Fair are organised by the Hong Kong Trade Development Council (HKTDC), while the Hong Kong International Stationery & School Supplies Fair is jointly organised by the HKTDC and Messe Frankfurt (HK) Ltd.

Sophia Chong, HKTDC Deputy Executive Director, said: “The three exhibitions – themed Innovative Play: A Legend Across Time – draw over 2,600 exhibitors from 35 countries and regions, including various pavilions from Hong Kong, Mainland China, Asia and Europe. We have also invited nearly 200 buying missions to come to Hong Kong for sourcing.”

The International Trade Centre reports that sizeable emerging markets such as the mainland, Indonesia, Vietnam, India and Poland continue to drive global toy sales. Statista predicts that toy market revenue in Asia for last year would reach US$38.34 billion and continue to grow at an average 3.5% from 2023 to 2028, surpassing the expected 2.6% global growth.

Over the past two years, ASEAN has also become a key export market for the Hong Kong toy industry, with its share of Hong Kong toy exports growing from 8.4% in 2021 to 17.8% in 2022. Between January and November last year, the figure reached 20.4%, signifying great potential in Southeast Asia.

Flagship industry event in Asia, Toys & Games Fair, enters 50th edition

Since the first edition in 1975, the Toys and Games Fair has witnessed the development of Hong Kong’s toy industry. Entering its 50th edition this year, the HKTDC presents the Toys & Games Fair Photo Gallery to showcase valuable photos and videos of past fairs, offering visitors a walk down memory lane to recap the fair’s development over half a century.

Zones that debut this year include

A Green Toys zone showcases products incorporating green and environmentally friendly elements in the material, design, manufacturing process and packaging. For buyers’ easy reference, green exhibitors at the Toys and Stationery fairs also display a Green Leaf label.

Kidult World at Hall 3B introduces a Collectible Toys zone this year. The Hong Kong Brand Toy Association is hosting a group pavilion at the Toys Fair for the first time, promoting Hong Kong’s innovative industry, brands and collectible toys. A two-metre Ultraman figurine and 1.5-metre tall HK Machines model outside the hall give visitors photo opportunities.

The ODM zone helps buyers source products from original design manufacturers.

The impressive exhibitor line-up includes those at the World of Toys pavilion, led by European firms along with Korean and Taiwanese pavilions. The Mainland China pavilion hosts companies from Zhejiang, Guangdong, Jiangsu, Fujian and Shandong provinces, and introduces Pinghu city’s pavilion displaying children’s electric cars. Other highlights include the Brand Name Gallery, which brings together more than 220 well-known toy brands, and the Smart Toys and Games zone that features toys and games integrating innovative technology.

Selection of Europe pavilion debuts at Baby Products Fair

The ODM Strollers and Gear zone debuts at the Baby Products Fair, helping buyers source products from original design manufacturers. The fair also launches the Selection of Europe group pavilion, showcasing European brands and products, while a new Huzhou pavilion will present baby and children’s fashion products from the mainland. Other fair highlights include the Brand Name Gallery bringing together more than 40 renowned baby product brands; World of Strollers & Gear zone showcasing quality strollers, car seats and bassinets; and Apparel, Footwear & Accessories zone.

Jointly organised by the HKTDC and Messe Frankfurt (HK) Ltd, the Hong Kong International Stationery & School Supplies Fair will feature the latest in school and office supplies, creative art supplies and gift stationery. The organisers continue to cooperate with renowned industry associations in different regions, including China Stationery and Sporting Goods Association, Malaysia Stationery Importers And Exporters Association and The Federation of Stationers And Booksellers Association of Malaysia.

Revamped Asian Toys & Games Forum and seminars explore prospects

On 9 January, the second day of fair, the revamped Asian Toys & Games Forum – themed Unlocking the Asian Market: Insights for the Toy Industry – will be held. International toy and game industry experts will discuss market trends and share views on toy industry development and opportunities. Hong Kong Toys Council Chairman Bryant Chan will host the panel discussion on Forging Collaborative Approaches to Create Engaging Play Experiences.

The fairs will host seminars covering such topics as green toy trends, sustainable maternity and baby product market development, latest toy safety and regulations, toy compliance, testing and certification, stationery industry trends, digitalisation and artificial intelligence applications, keeping visitors up to date on trends.

Under the hybrid EXHIBITION+ model, the Click2Match smart business-matching platform for online business meetings augments physical exhibitions. This year, the HKTDC also offers the Scan2Match service for buyers to scan QR codes at exhibitor booths with the HKTDC Marketplace App bookmarking favourite suppliers. This will allow them to extend face-to-face interaction to the online platform and help exhibitors connect with more opportunities after physical fairs close.

Photo Download: https://bit.ly/48laFw2

Sophia Chong, HKTDC Deputy Executive Director (centre), John Tong, Chairman of the HKTDC Toys Advisory Committee (left) and Judy Cheung, Deputy General Manager of Messe Frankfurt (HK) Ltd (right), attended the press conference presenting highlights and innovative products of the Toys & Games Fair, Baby Products Fair and Stationery & School Supplies Fair

A Toys Fair exhibitor presents the Macaron Galaxy Projector, with three built-in slides themed forest, Milky Way and crescent moon. This projector is more than a visual escape, it is a versatile companion with a backlit LED clock and alarm

Limited edition with 1,000 sets, the Remote Block KMB Bus Depot visualises KMB’s Kowloon Bay depot in a 1:250 scale. The set comes with a slope connecting to the roof for a smooth gaming experience with model cars

Based on Robotech, a popular US animation series from the 1980s, ROBO-DOU VF-1J Veritech (Rick Hunter) is a high-fidelity collectible figure. The ultra-grid framework ensures its structural integrity, with 109 points of articulation for an impressive range of movement. Accessories include the GU-11 Gunpod, four sets of Missiles, and four pairs of interchangeable hands

Komuello baby socks come with colourful air-cushioned soles made of 100% recyclable TPE rubber. The green material is highly durable

MUST Monochrome backpack is made with eco-friendly fabric from recycled plastic bottles

Fair Websites
HKTDC Hong Kong Toys and Games Fair: http://hktoyfair.hktdc.com/
HKTDC Hong Kong Baby Products Fair: http://hkbabyfair.hktdc.com/
Hong Kong International Stationery & School Supplies Fair: http://hkstationeryfair.com/

Media enquires
Please contact HKTDC’s Communication & Public Affairs Department:
Jane Cheung, Tel: (852) 2584 4137, Email: jane.mh.cheung@hktdc.org
Agnes Wat, Tel: (852) 2584 4554, Email: agnes.ky.wat@hktdc.org

HKTDC Media Room: http://mediaroom.hktdc.com/tc 

About HKTDC

The Hong Kong Trade Development Council (HKTDC) is a statutory body established in 1966 to promote, assist and develop Hong Kong’s trade. With 50 offices globally, including 13 in Mainland China, the HKTDC promotes Hong Kong as a two-way global investment and business hub. The HKTDC organises international exhibitions, conferences and business missions to create business opportunities for companies, particularly small and medium-sized enterprises (SMEs), in the mainland and international markets. The HKTDC also provides up-to-date market insights and product information via research reports and digital news channels. For more information, please visit: www.hktdc.com/aboutus. Follow us on Twitter @hktdc and LinkedIn



Copyright 2024 ACN Newswire. All rights reserved. http://www.acnnewswire.com

WinZO achieves 40% growth in retention rate with CleverTap

MOUNTAIN VIEW, Calif. and MUMBAI, India, Dec 20, 2023 – (ACN Newswire) – CleverTap, the all-in-one engagement platform today announced that mobile gaming platform, WinZO, has achieved 40% growth in retention rate following the CleverTap rollout.  

Founded in 2018, WinZO is today at the forefront of India’s mobile gaming revolution; the company has over 175 million users, making it the country’s largest mobile social gaming platform. WinZO hosts 100+ games across multiple formats in more than a dozen regional languages.

WinZO is dedicated to providing product value and fostering user retention. The challenge was to quickly analyze data to enhance user retention. CleverTap’s integrated partnership with WinZO’s technology stack, helped nurture more robust customer relationships, bolster user engagement, and increase retention rates. Today, WinZO has 5 billion micro in-app transactions every month, and delivers highly personalized experiences to gamers.

“In the current highly competitive environment, where users have an abundance of options with numerous apps and brands competing for their attention, our goal is to craft experiences that are highly responsive and based on real-time interactions,” said Angad Sehdev, Strategy and Growth, WinZO. He further added, “CleverTap doesn’t just provide data; it equips us with the insights, segmentation, and tools needed to execute swiftly. In this kind of an ecosystem, if you’re not acting on the data in real time, you lose your user base. You need to understand what the user wants before the user has even expressed the need.” 

CleverTap offers comprehensive tracking and analytics, enabling WinZO to gain insights into customer interactions with its products. This real-time feedback on new app updates aids in refining rollout strategies. 

Sidharth Pisharoti, Chief Revenue Officer, CleverTap said, “Customer retention has always been at the heart of everything we do at CleverTap, and we’re thrilled to have helped WinZO increase their retention rates by 40%. It’s been an immense pleasure working with WinZO over the last 5 years. Today, they are one of India’s largest mobile gaming platforms. This is a result of their deep understanding of customer behavior and the team’s ability to deliver on those expectations. As WinZO embarks on an ambitious journey to expand its user base to 700 million and introduce new gaming formats, CleverTap remains a steadfast partner in this tech-driven gaming revolution.” 

About CleverTap

CleverTap is the all-in-one engagement platform that helps brands unlock limitless customer lifetime value by helping them create personalized experiences to retain their most valuable customers. The platform empowers businesses to orchestrate experiences for individuals across their lifecycles and design personalized journeys that span a lifetime. It offers analytics that encompasses every aspect of the lifecycle, enabling businesses to measure and optimize each experience in real time. Its unique AI capability is insightful, empathetic, and prescriptive, facilitating smarter and faster decisions. The all-in-one platform unifies experiences from every touchpoint, paving the way for a new era of customer engagement.

The platform is powered by TesseractDB™ – the world’s first purpose-built database for customer engagement, offering both speed and economies of scale.

CleverTap is trusted by 2000 customers, including Electronic Arts, TiltingPoint, Gamebasics, Big Fish, MobilityWare, TED, English Premier League, TD Bank, Carousell, AirAsia, Papa John’s, and Tesco.

Backed by leading investors such as Peak XV Partners, Tiger Global, Accel, CDPQ, and 360 One, the company is headquartered in Mountain View, California, with presence in San Francisco, New York, São Paulo, Bogota, London, Amsterdam, Sofia, Dubai, Mumbai, Bangalore, Singapore, and Jakarta.

For more information, visit clevertap.com or follow us on:
LinkedIn: https://www.linkedin.com/company/clevertap/ 
X: https://twitter.com/CleverTap 

About WinZO

WinZO is the largest social gaming and interactive entertainment platform in India with over 175million users from T2-T5 Bharat. Launched in early 2018, the company partners with third-party developers to host games on its Android app, offering users personalized multiplayer gameplay experiences. The platform is available in 12 native languages. WinZO’s platform facilitates over 5 billion micro-transactions per month across a portfolio of 100+ games, contributing to 1 in 250 UPI transactions of India happening on WinZO’s platform. The company is dedicated to building an enthusiastic community of gamers and gaming influencers in India. WinZO envisions a future where its platform can deliver culturally relevant and enjoyable experiences to the global audiences, monetized through a unique micro-transaction model.

WinZO, a series-C funded venture, has raised $100 million from Marquee gaming and entertainment investors such as Griffin Gaming partners, Courtside ventures, Maker’s fund, all of whom made their first investment in the Indian start-up ecosystem through WinZO.

Forward-Looking Statements

Some of the statements in this press release may represent CleverTap’s belief in connection with future events and may be forward-looking statements, or statements of future expectations based on currently available information. CleverTap cautions that such statements are naturally subject to risks and uncertainties that could result in the actual outcome being absolutely different from the results anticipated by the statements mentioned in the press release.

Factors such as the development of general economic conditions affecting our business, future market conditions, our ability to maintain cost advantages, uncertainty with respect to earnings, corporate actions, client concentration, reduced demand, liability or damages in our service contracts, unusual catastrophic loss events, war, political instability, changes in government policies or laws, legal restrictions impacting our business, impact of pandemic, epidemic, any natural calamity and other factors that are naturally beyond our control, changes in the capital markets and other circumstances may cause the actual events or results to be materially different, from those anticipated by such statements. CleverTap does not make any representation or warranty, express or implied, as to the accuracy, completeness or updated or revised status of such statements. Therefore, in no case whatsoever will CleverTap and its affiliate companies be liable to anyone for any decision made or action taken in conjunction.

For more information:
SONY SHETTY
Director, Public Relations, CleverTap
+91 9820900036
sony@clevertap.com 

IPSHITA BALU
Consultant
Archetype
+91 9590111798
ipshita.balu@archetype.co



Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Kingsoft Announces 2023 Third Quarter Results

HONG KONG, Nov 21, 2023 – (ACN Newswire) – Kingsoft Corporation Limited (“Kingsoft” or the “Company”, HKEx stock code: 03888), a leading Chinese software and internet service company, has announced its unaudited quarterly results for the three months ended 30 September 2023 (“period under review”).

For the third quarter of 2023, Kingsoft’s total revenue reached approximately RMB2,059.7 million, representing an increase of 12% from the same period last year. In particular, revenue from the office software and services business amounted to approximately RMB1,098.3 million, representing a year-on-year increase of 9% and accounting for 53% of the total revenue, while revenue from the online games and others business amounted to approximately RMB961.4 million, representing a year-on-year increase of 15% and accounting for 47% of the total revenue. Gross profit amounted to approximately RMB1,676.9 million, representing a year-on-year increase of 14%. Operating profit amounted to approximately RMB376.1 million, representing a year-on-year increase of 13%.

Mr. Jun LEI, Chairman of the Company, commented, “In the third quarter, our core businesses have made steady progress. Focusing on the priority strategies of ‘artificial intelligence (“AI”)’ and ‘collaboration’, Kingsoft Office Group continuously optimized the AI performance of products. Online games business continued to iterate and upgrade self-developed premium games.”

Mr. Tao ZOU, Chief Executive Officer of the Company, added, “In the third quarter, the Group maintained stable financial performance. The total revenue was RMB2,059.7 million, representing a year-on-year increase of 12%, mainly due to the steady growth of JX3 Online and the sustainable growth in subscription businesses of both individuals and institutions from Kingsoft Office Group.”

BUSINESS REVIEW

Office Software and Services

For the third quarter of 2023, Revenue from the office software and services business increased 9% year-on-year and decreased 2% quarter-on-quarter to RMB1,098.3 million. The year-on-year increase was mainly due to the growth of Kingsoft Office Group’s domestic individual office subscription business and institutional subscription business partially offset by the decrease in revenue from domestic institutional licensing business. The slight quarter-on-quarter decrease was mainly due to the declined institutional licensing business, partially offset by the sustainable growth of the institutional subscription business.

During the period under review, for individual office subscription business, Kingsoft Office Group optimized its membership system, improved user experience across its products, and achieved steady increases in both the paying ratio and the average revenue per paying user. To enhance the AI performance of products, Kingsoft Office Group invested in the independent development of small and medium-sized models. We have reached strategic cooperation with Alibaba Cloud and iFlytek to jointly build a digital and intelligent service ecosystem.

Regarding institutional subscription business, Kingsoft Office Group actively promoted cloud integration and collaborative office progress for government and enterprises and developed high-quality digital office solutions to assist them in the digital transformation. Through WPS 365, Kingsoft Office Group continued to facilitate customers’ adoption of cloud and collaborative applications and made significant progress in expanding the user base in micro, small, and medium-sized enterprises. In order to strengthen regional service construction, Kingsoft Office Group organized a series of digital office activities in many cities in China and continuously expanded penetration in multiple industries including energy, education, and finance.

Online Games and Others

Revenue from the online games and other businesses for the third quarter of 2023 increased 15% year-on-year and decreased 10% quarter-on-quarter to RMB961.4 million. The year-on-year increase was mainly due to revenue growth from JX3 Online and revenue contribution from Snowbreak: Containment Zone launched in July, partially offset by decreased revenue from existing games. The quarter-on-quarter decrease was primarily attributed to the decline in revenue from JX3 Online, which had a relatively high base in the second quarter.

During the period under review, JX3 Online updated constantly and sustained a good atmosphere in the player community. In August, JX3 Online celebrated its 14th anniversary with players. In October, it launched the beta test with ultimate graphic quality and a new expansion pack, ensuring the ongoing success of the IP. World of Sword Origin was transformed from PC game through optimizing and upgrading the graphics and gameplay details while retaining traditional 2D graphics and classic gameplay. This mobile game was released in China in September and received recognition from players. We also optimized the anime game Snowbreak: Containment Zone on an ongoing basis. Looking forward, the mobile version of JX3 Ultimate has received the license approval and is expected to be launched in the first half of next year to achieve cross-platform operation.

Mr. Jun LEI concluded, “In the third quarter, we committed to refining and optimizing our core products and services. Going forward, Kingsoft Office Group will continue to focus on AI and collaboration and restructure office software, to provide users with intelligent product experience. Meanwhile, the online games business will continue to develop premium games and maintain long-term operations to better serve players. We will remain our focus on investing in the R&D of our core businesses, to enhance our core competencies and achieve high-quality and sustainable growth.”

About Kingsoft Corporation Limited

Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three major subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its “mobile internet transformation” strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:

Francie Lu  Tel: (86) 10 6292 7777  Email: ir@kingsoft.com

For further queries, please contact Wonderful Sky Financial Group:

Ada Di  Tel: (852) 3977 1838  Email: po@wsfg.com

Daphne Pang  Tel: (852) 9653 6911  Email: po@wsfg.com



Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Unveiling the Future of Gaming: Gaming Guilds Pioneer the Transition to the Metaverse with TCG World

Lewes DE, Oct 31, 2023 – (ACN Newswire) – In a monumental leap towards the future of gaming, we are excited to announce that the world of gaming guilds is undergoing a revolutionary transformation with the advent of the metaverse. This virtual universe, composed of interconnected digital spaces, has opened the doors for gaming guilds to claim their stake in the burgeoning digital economy.

With the upcoming launch of TCG World in 2024, the platform is setting the stage for this transformation. TCG World, a virtual world within the metaverse, has successfully registered over 30 gaming guilds with a combined membership of more than 50,000 players. These guilds are drawn to the promising prospects of owning digital assets within the metaverse, ranging from virtual land to in-game items and other virtual goods.

Among the registered guilds, The Artist Guild Web3 stands out as a beacon of creativity and innovation. This guild is not merely a community; it’s a thriving ecosystem that brings together digital and real-life artists. Members unite under the common interests of arts, music, comedy, digital arts, crypto, the metaverse, and Web3, creating a vibrant tapestry of support, education, and friendship. The Artist Guild Web3 embodies the boundless potential of the metaverse, where creativity knows no limits, and dreams are transformed into reality.

Similarly, The Pit Stop Guild has created a unique niche for automotive enthusiasts within the metaverse. Seamlessly blending the worlds of cars, racing, and the metaverse, The Pit Stop Guild offers a friendly community where members gather for regular races, events, and meet-ups within TCG World. The guild is home to the adorable TPS Mechanix mascots, delightful robots that embody the spirit of the community, promoting the guild and offering support to its members.

The DRC (Dragon Riders Club) is an exclusive guild within the vibrant universe of TCG World Metaverse, specially designed for holders of 8 Dragon Cave Club NFTs. As a member of this elite club, users are granted access to unique content, special in-game privileges, and a community of like-minded individuals who share a passion for the metaverse and its endless possibilities. DRC represents not just a guild, but a tight-knit family of adventurers and creators shaping the future of TCG World.

Lastly, The Beverly Whales Guild is a testament to the diversity and inclusivity of the metaverse. Nestled at the heart of the Marina in TCG World, this guild brings together people from all walks of life. Members forge new friendships, play games, and explore the vast digital playground that is the metaverse. With a shared love for water, fun, and gaming, The Beverly Whales Guild is blossoming into a full-fledged community of like-minded individuals.

The move towards the metaverse and ownership of digital assets marks a pivotal shift in the world of gaming. TCG World is empowering players with tangible stakes in the virtual world, adding a new dimension to the gaming experience. This not only opens up new opportunities for players to derive real-world value from their in-game achievements but also paves the way for a new era of gaming. An era where players have more control over their virtual assets, and where collaboration and creativity know no bounds.

Join us as we step into the future of gaming, where the metaverse is not just a virtual playground, but a canvas for imagination, a space for collaboration, and a new frontier for the gaming community to explore and conquer.

About TCG World

TCG World  is a leading Metaverse set to launch in 2024. The platform offers gaming guilds the opportunity to own digital assets, including virtual land, in-game items, and other virtual goods. With a focus on innovation and technological advancement, TCG World Metaverse seeks to redefine the way we interact with digital content.

Find TCG World on: Website | Facebook | Telegram | Discord | Youtube | Twitch | Medium

Media Contact
Justin Del Giudice
Justin@tcg.world
TCG World US, INC.



Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

K10 Esports Embarks on a Revolutionary Journey: From Championships to the TCG World Metaverse

LONDON, Oct 6, 2023 – (ACN Newswire) – In a groundbreaking move that promises to redefine the esports landscape, the globally-renowned K10 Esports announces its next venture: diving into the world of the Metaverse with TCG World. As they continue their relentless pursuit of glory in games such as CS2, Valorant, and many more titles to come, K10 is now set to offer fans an unprecedented immersive experience by streaming their matches live in virtual venues within the TCG World Metaverse.

This pioneering approach stands as a testament to the evolving nature of esports and the gaming industry. “The Metaverse is not just a digital realm; it’s the future of entertainment. By bringing esports into this virtual domain, we’re not just playing games; we’re creating experiences. When it comes to esports and the Metaverse, there are many roads to success, but with the activations we have worked on together, we are building tomorrow’s champions today,” says Oliver Holloway from K10.

The TCG World Metaverse offers an unparalleled platform for fans. Instead of merely watching a game on a screen, enthusiasts can now step inside virtual arenas, feel the electrifying atmosphere of a live match, interact with fellow fans, and even get a behind-the-scenes look at their favorite players. It’s a transformative experience that bridges the gap between the digital and physical, making fans feel like they’re right there with the team.

For gamers, this venture offers more than just entertainment. It’s a chance to be part of a community, to learn from the best, and to witness history in the making. The Metaverse provides endless opportunities for engagement, from virtual fan meet-and-greets to exclusive in-game items and experiences.

“We believe in pushing boundaries. With TCG World Metaverse, we’re not just offering a new way to watch esports; we’re reimagining the entire fan experience. From a multitude of event experiences, which includes many domestic events to the CS:GO Paris Major with a crowd of 20,000 strong, there is a unique comparison that can be made to the amazing community offered by TCG and the Metaverse. Now is the time to unlock the future,” adds Ethan Rogerson from K10.

As the K10 Esports Team continues its journey, dominating leaderboards and setting new standards in the industry, this Metaverse integration represents an exciting new chapter. The team invites gamers, fans, and curious minds from all over the world to join them in this revolutionary experience.

“Our aim has never been higher. It’s time to deliver new experiences. We will connect esports and the Metaverse, we will connect the passion and love for technology, gaming, and competitive play to all the fans and supporters, and we will provide unique immersive experiences,” Oliver Holloway from K10 states.

Don’t miss out on the future of esports. Join us as we gear up for an exciting journey into the world of competitive gaming!

About K10 Esports Team

Founded in the summer of 2022, K10 is a domestic industry leader within esports, embracing a mixed set of both traditional and contemporary ideals upon which they have built a successful business model while simultaneously being able to win championships. After a year full of success and rapid growth, K10 will continue to be a trailblazer and push boundaries within esports for years to come.

About TCG World Metaverse

TCG World Metaverse is a leading Metaverse platform that offers immersive experiences in various domains, including gaming, education, and entertainment. With a focus on innovation and technological advancement, TCG World Metaverse seeks to redefine the way we interact with digital content.

Find TCG World on: Website | Facebook | Telegram | Discord | Youtube | Twitch | Medium

Press Contact:
Oliver Holloway
Email: Info@k10gg.com
Reference: K10Taz



Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Electronic Soul Network’s Asian Dream Journey Documentary “Dream Three Kingdoms 2” is Officially Released

HANGZHOU, CHINA, Sep 4, 2023 – (ACN Newswire) – With the 19th Asian Games about to begin, as one of the official esports events, "Dream Three Kingdoms 2" will feature Chinese players competing against Asian athletes on the same stage under the banner of Electric Soul Network. The Asian Dream Journey started on August 24 and set off to find traces of Chinese cultures in Asia. The project was set to inspire and support athletes and Chinese cultures as they advance towards the Asian Games stage.



The film guides and showcases cultures in its natural setting and gives us a thorough look of the Asian continent. The scenes will take place in locations like Jordan, Sri Lanka, Thailand, Japan, South Korea, and more. Chinese traditional culture can be found in every one of these places. In Sri Lanka, China's Classic of Poetry blends local customs, traditional Chinese styled ceramics are beloved in Japan, Chinese Tai Chi martial art is fashion in Korea, and Thailand incorporates Guan Gong elements, linking friendship and the spiritual totem of Chinese at home and abroad.

In recent years, in addition to traditional culture, products such as animation, novels, films and series, variety entertainment, and games have also begun to break through restrictions and enter overseas markets, offering more methods for the communication of Chinese culture, and providing a "new language" for cultural integration under the Belt and Road Initiative.

Selected as an official event of Asian Games, Electronic Soul Network's "Dream Three Kingdoms 2" has become a milestone in the Asian esports world. The exposure of Chinese traditional culture to overseas in the form of esports has successfully set off a wave of national style in the esports industry. The cultural attributes of Chinese-style esports will also reach foreign players and become a new way to understand Chinese culture.

With the rapid development of digital technology, Electronic Soul Network's "Dream Three Kingdoms 2" Asian Dream Journey takes traditional culture as the rudder and cutting-edge technology as the sail to reach across five countries to witness Chinese culture taking root in the world. "Dream Three Kingdoms 2" fuses Chinese culture and Romance of the Three Kingdoms with technology, giving off a new spin to traditional stories. It ingeniously integrates Chinese elements such as intangible cultural heritage, opera, and cultural relics into the game, so that the characters of the Three Kingdoms come alive in esports, telling traditional stories in a way that the younger generations can enjoy, share Chinese culture beyond borders.

The Hangzhou Asian Games is coming soon, Electronic Soul Network will take the Asian Games as an opportunity to showcase in Asia, and continue this "Asian Dream Journey" on the esports stage of "Dream Three Kingdoms 2". We will show the international esports community a bit of Chinese culture. Let us follow along "Dream Three Kingdoms 2" and Electronic Soul Network's "Asian Dream Journey" and travel to five countries in Asia, with Chinese cultural dreams in mind. Please look forward to the esports Asian Games!

Contact:
Nancy, Hangzhou Electronic Soul Network Technology Co., Ltd.
Email: nancyshu@dianhun.cn
Website: https://www.dianhun.cn/
Telephone: 13732235912

Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Reviving Success: IGG’s Monthly Gross Billing Surpassed HK$500 Million; New Era of Profitability: Rapid Growth of New Games and APP Business Propel IGG Forward

HONG KONG, Aug 24, 2023 – (ACN Newswire) – IGG Inc ("IGG" or the "Group", stock code: 799.HK), a leading global developer and publisher of mobile games and applications, announces its unaudited consolidated interim results for the six months ended 30 June 2023.

2023 Interim Financial Highlights and 2H23 Outlook of IGG Inc:

— For the first half of 2023, "Lords Mobile", IGG's flagship title launched seven years ago, continued to generate stable revenue, contributing over HK$1.6 billion. Meanwhile, the Group's two blockbuster strategy games, "Doomsday: Last Survivors" and "Viking Rise", each exceeded HK$70 million in monthly gross billing. The gross billing of "Doomsday: Last Survivors" has been rising steadily, with monthly gross billing in July reaching a new high of HK$82 million. At the same time, the Group's APP Business(1) is experiencing rapid growth, with monthly gross billing surging from over HK$12 million at the start of the year to more than HK$57 million in June, followed by a remarkable jump to HK$63 million in July. The two new games and the APP Business contributed 35% to the Group's total revenue in the second quarter of 2023. This helped the Group achieve a year-on-year increase in revenue to HK$2.5 billion in the first half of 2023, and a 19% growth compared to the second half of 2022. The Group resumed generating profits in June and its monthly gross billing rebounded to HK$500 million in July. Its game and APP Business are working in tandem to power the company ahead, ushering in a new chapter for IGG.

— Through the persistent optimization of resources and strategic application of AIGC(2) technology, the Group has achieved a 30% reduction, year-on-year, in research and development and administrative expenses in the first half of 2023. During the period, the Group launched marketing campaigns for "Doomsday: Last Survivors" and "Viking Rise". Despite HK$360 million in net losses for IGG's core business, the investment in new games was essential for the Group's sustained growth and long-term success, and the Group has reported profit in June 2023. As for investments, the Group has stepped into profitability as part of its investment projects gradually enter the profit-making phase and its impairment losses decreased significantly. As a result, the Group recorded a net loss of HK$360 million during the period. Looking ahead, with the growth of the two new games and the APP Business, the Group is confident in its ability to maintain solid financial performance.

After investing for years in game development, the Group's two highly rated strategy games, "Doomsday: Last Survivors" and "Viking Rise", each generated monthly gross billing in excess of HK$70 million in the first half of 2023. "Lords Mobile", IGG's flagship title launched seven years ago, continued to generate stable revenue, contributing over HK$1.6 billion in the first half of 2023. After a decade of perseverance, the APP Business finally hit its stride this year, with monthly gross billing surging from over HK$12 million at the beginning of the year to more than HK$57 million in June. The combined revenue from the two new games and APP Business in the second quarter of 2023 accounted for 35% of the Group's total revenue, propelling IGG's revenue to a year-on-year increase and a 19% half-on-half growth to HK$2.5 billion. The Group resumed generating profits in June and its monthly gross billing rebounded to HK$500 million in July. Its game and APP Business are working in tandem to power the company ahead, ushering in a new chapter for IGG. During the period, revenue from Asia, Europe and North America accounted for 44%, 26% and 25%, respectively, of the Group's total revenue.

Through the persistent optimization of resources and strategic application of AIGC technology, the Group has achieved a 30% reduction, year-on-year, in research and development and administrative expenses in the first half of 2023. During the period, the Group launched marketing campaigns for "Doomsday: Last Survivors" and "Viking Rise". Despite HK$360 million in net losses for IGG's core business, the investment in new games was essential for the Group's sustained growth and long-term success, and the Group has reported profit in June 2023. As for investments, the Group has stepped into profitability as part of its investment projects gradually enter the profit-making phase and its impairment losses decreased significantly. As a result, the Group recorded a net loss of HK$360 million during the period. As at 30 June 2023, the Group's mobile games were available in 23 different languages worldwide, with over 1.6 billion users in total and over 38 million monthly active users ("MAU")(3) across more than 200 countries and regions.

"Lords Mobile", IGG's blockbuster title, is the Group's first cross-platform, multi-language, real-time game designed for global gamers. The game has been well-received by gamers since its launch in 2016 and continues to generate stable revenue of over HK$1.6 billion for the Group in the first half of 2023. As at 30 June 2023, it has 640 million registered users worldwide and nearly 10 million MAU. IGG will continue to release new game content and diversified promotional initiatives to extend the game's longevity.

Drawing on over a decade of experience and expertise in the strategy games genre, the Group developed two highly rated strategy games – "Doomsday: Last Survivors" and "Viking Rise". After more than a year of refinement and optimization since its launch in 2021, "Doomsday: Last Survivors" has become a favourite for 22 million gamers with its distinctive post-apocalyptic survival theme, deep integration of "real-time" and "strategy" gameplay, and unique art style. Following a marketing campaign that started in March this year, the game's monthly gross billing reached HK$82 million in July. The Group will soon introduce a new survival competition gameplay in guild battle that will let players experience the fun of real-time team formation and battles between guilds in the game.

"Viking Rise", the other highly rated strategy game, demonstrated huge potential during its beta testing. A Viking-themed game that perfectly combines strategy gameplay with intricate community management, "Viking Rise" received global recommendations from Apple and Google on its launch, and quickly rose to the top of the strategy games download charts in over 60 countries and regions worldwide(4) . After a marketing campaign starting mid-April, the gross billing for May exceeded HK$70 million. "Viking Rise" has released a long-awaited cross-server battle feature, "Kingdom Mayhem". The game will soon introduce a new innovative cross-server guild war feature, "Battle of the Ruins", offering players a diverse range of battle experience.

After a decade of perseverance, the APP Business finally hit its stride this year, with monthly gross billing surging from over HK$12 million at the start of the year to more than HK$57 million in June, followed by a remarkable jump to HK$63 million in July. As at 30 June 2023, it has over 300 million registered users worldwide and nearly 20 million MAU. The Group is committed to ongoing promotion and diversification of its product portfolio, leveraging the synergies of platform-based business model to take the APP Business to the next level.

The rise of AIGC technology is transforming many industries, including the mobile Internet sector, and is rapidly becoming a dominant trend. IGG took a proactive approach in embracing AIGC technology and fully applied it to both product development and operations. The use of AIGC in language translation, art production, and customer service has significantly improved the efficiency of the Group's product development and operations, resulting in cost savings and increased productivity.

Looking ahead, with the steady growth of the two new games and the APP Business, the Group is confident in its ability to maintain solid financial performance. Embracing the corporate spirit of "Innovators at Work, Gamers at Heart", the Group will continue to strengthen its global R&D and operation capabilities, to relentlessly pursue its strategy of quality, innovation and excellence in creating innovative yet timeless games.

About IGG Inc
Established in 2006, IGG Inc is a leading global mobile games and applications developer and operator with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, Turkiye, Italy and Spain. IGG offers multi-language and multifarious games to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG's most popular games include "Lords Mobile", "Castle Clash", "Doomsday: Last Survivors", "Viking Rise", and "Time Princess".

(1) APP Business: the Group's application and mobile advertisement mediation platform business
(2) AIGC: Artificial Intelligence Generated Content
(3) The Group's users in total and monthly active users include users of mobile games and apps.
(4) Source of ranking data: third-party analytics platform, data.ai.


Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com

Kingsoft Announces 2023 Interim and Second Quarter Results

HONG KONG, Aug 22, 2023 – (ACN Newswire) – Kingsoft Corporation Limited ("Kingsoft" or the "Company"; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its unaudited 2023 interim results and its second quarter results for the period ended 30 June 2023.

For the first half of 2023, the revenue of Kingsoft increased 13% year-on-year to RMB4,163.8 million. Revenue from office software and services business increased 21% year-on-year to RMB2,172.5 million. Revenue from online games and others increased 5% year-on-year to RMB1,991.3 million. Revenue from office software and services and online games and others represented 52% and 48%, respectively, of total revenue for the first half of 2023. Gross profit for the first half of 2023 increased 16% year-on-year to RMB3,457.2 million, while operating profit increased 24% year-on-year to RMB1,136.0 million.

For the second quarter of 2023, the Company's revenue increased 20% year-on-year to RMB2,193.5 million. Revenue from office software and services business increased 21% year-on-year to RMB1,120.8 million. Revenue from online games and others business increased 18% year-on-year to RMB1,072.6 million. Revenue from office software and services and online games and others represented 51% and 49%, respectively, of total revenue for the second quarter of 2023. Gross profit for the second quarter of 2023 increased 25% year-on-year to RMB1,831.8 million, while operating profit increased 61% year-on-year to RMB675.7 million.

Mr. Jun LEI, Chairman of the Company, commented, "Our core businesses achieved robust growth in the second quarter of 2023. Kingsoft Office Group has seized emerging opportunities brought about by large language models ("LLMs"), actively engages in product development within this field to enhance users' work efficiency. Meanwhile, the Group addresses the digital transformation needs of organizational users, aligning with the 'multi-screen, cloud, content, artificial intelligence ("AI"), collaboration' strategy, presenting solid growth in its business performance. Online games business focuses on developing premium games. Flagship JX Online III continued to enjoy popularity among players and achieved record-high quarterly gross billings. Anime game Snowbreak: Containment Zone expanded our user base and tapped into international markets, showcasing our determination to explore new game genres and global markets. The steady progress of our core businesses provides a solid foundation for the execution of our strategy."

Mr. Tao ZOU, Chief Executive Officer of the Company, added, "The Group achieved strong revenue growth in the second quarter, reaching RMB2,193.5 million, marking a year-on-year increase of 20%. This growth was primarily driven by the exceptional performance of the JX Online III and sustainable growth in subscription businesses of both individuals and institutions from Kingsoft Office Group. Operating profit amounted to RMB675.7 million, exhibiting a year-on-year growth of 61%. These achievements reflected our continuous efforts to enhance core competitiveness, getting well prepared to seize new opportunities."

BUSINESS REVIEW

Office Software and Services
For the first half of 2023, revenue from office software and services business increased 21% year-on-year to RMB2,172.5 million. Revenue in the second quarter increased 21% year-on-year to RMB1,120.8 million. Kingsoft Office Group embraces the opportunities brought about by AI and introduced WPS AI, an intelligent office assistant based on LLMs, initiated its Open Beta overseas. The Group unveiled the spring version of WPS Office, enhancing product capabilities, and providing seamless cloud integration experience.

In individual subscription business, Kingsoft Office Group took comprehensive steps towards improving user experience. While adhering to a long-term membership strategy, we merged functional and resource-based memberships, upgrading the membership benefits structure, and offered tailored benefits for specific needs.

Related to institutional subscription business, Kingsoft Office Group continued promoting cloud integration and collaborative office progress and delving into business scenarios for government and enterprises. The Group deepened product capabilities to serve industries such as finance, energy, publishing, healthcare, and high-end manufacturing. This involved incubating secure and efficient industry-specific solutions, aiming at enhancing organizational efficiency for institutions. We consistently expanded our ecosystem, and jointly built digital office application scenarios with partners.

Kingsoft Office Group has closely monitored the localization industry policy changes and customer demand, and taken the initiative to tap local government and industry localization markets in advance. In terms of overseas business, based on a solid foundation in the mobile sector, we continued to cultivate our user base on desktop platforms. Looking ahead, Kingsoft Office Group will uphold the service concept of "user first" and "relentless innovation", ensuring that more users can easily enjoy the benefits of intelligent office solutions.

Online Games and Others
In the first half of 2023, revenue from online games and others increased 5% year-on-year to RMB1,991.3 million, and revenue for the second quarter of 2023 increased by 18% year-on-year to RMB1,072.6 million. Our online gaming business demonstrated outstanding performance over the quarter, reflecting our ability to sustain premium games' longevity. This success reflected in the increase in daily active users and gross billings of JX Online III. We have remained committed to enhancing the content and players experience of JX Online III, resulting in positive response. Self-developed game, Snowbreak: Containment Zone, combining shooting gameplay and anime aesthetics, provided users with fresh and innovative gaming experience. This game was simultaneously launched on both PC and mobile platforms worldwide. It achieved instant acclaim by topping the free games chart on the iOS App Store in China, as well as in major international markets like the US, Japan, and South Korea upon its launch.

Looking ahead, we will maintain our commitment to a user-oriented approach, paying close attention to feedback and suggestions from our players. Meanwhile, we have been enhancing and optimizing our games to further enrich the user experience. In the fourth quarter, we plan to launch the upgrade version of JX Online III PC game, further extending the IP's vitality. Self-developed mobile game World of Sword Origin, which has received gaming license approval, is scheduled for release in Mainland China.

Mr. Jun LEI concluded: "We are confident in the future opportunities and challenges. The Group will manage core businesses steadily, drive innovation, create top-tier digital office services and premium gaming content for a global user base. We adhere to technology-driven business, committing to high-quality sustainable development, aiming to deliver better products and services to our users and create long-term value for our shareholders."

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three main subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its "mobile internet transformation" strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models, and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com
For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com


Copyright 2023 ACN Newswire. All rights reserved. http://www.acnnewswire.com